Super Sleuth version 1.02

posted in Emulator Release by hcs on Dec 25th, 2004

Version 1.02 of the SNES emulator Super Sleuth came out yesterday. What's new:
  • Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
  • Updated the SA-1 Registers and Memory Mapping
  • Added PCB patching to Game Doctor 3 Headers
  • Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
  • Added freeze in CPU execution to each scanline (OPHCT: 135-143)
  • Modified Overdump detection to more reliablely identify open architecture
  • Extended Database to override cartridge mapping using PCB indentification
  • Added Support for BS-X Cartridge Mapping Registers
  • Added Header Detection at Bank $40 for ROMs larger than 32Mbits
  • Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
  • Adjusted the Color Map to produce slightly brighter colours
  • Fixed the 65816 Reset to resemble an interrupt
  • Fixed Window Handles for some problem Message Boxes
  • Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
  • Fixed 20Mbit HIROM Game Doctor file header
  • Fixed Super Wildcard Real-Time Save load
  • Fixed SRAM Mapping in Game Doctor Mode
  • Enabled Game Doctor SF III to Send BackupRAM
  • Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
  • Updated readme.txt, bpsfmt.txt, and sleuth.db
You can download a copy on the Super Nintendo Entertainment System Emulators page.


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