Snes9x v1.40

posted in Emulator Release by narvick on Jul 25th, 2003

A new version of Snes9x sees the light of day today for the first time in a long time. The entire Snes9x team has been hard at work on this release. The official technical what's new list is very, very long. For each and every change (about 100. Yes, that's right), check out the CHANGES.TXT in the zip file. Here's a synopsis of what's new from the homepage:
  • DSP-2 support, homegrown in the forum by ZSNES and Snes9x contributors
  • Full C4 support
  • OBC1 support
  • Justifier support. Enjoy playing Lethal Enforcers
  • Better memory mapping- More games play, including Dai Kaiju Monogatari 2, without the patch
  • DSP-1 improvements- The same people who helped bring you DSP-2 support have vastly improved the emulation accuracy here
  • Fewer hacks- more games play using the same emulation thanks to new changes
  • OpenGL and Glide hi-res fixes- If you saw odd rendering before, it is fixed now
  • Rendering improvements- A lot fewer glitches, but there's more to come after we run many tests
  • H-DMA fixes- GunForce and Genocide 2 are happy
  • CPU fixes- Quite a few instructions were modified for better accuracy
  • New Graphics pack config (Win32)- no need to try to get the packs in just the right place
  • Color coded ROM loading- When you load a ROM, Snes9x changes the message color to indicate whether the ROM is a known hack or possibly bad, interleaved or normal
  • A rewritten Win32 GUI- We have rewritten most of the dialog boxes (the DLL is still required, but the next full release should see it gone)
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