Project 64, v1.6

posted in Emulator Release by flash on Apr 4th, 2005

The Project 64 Team has released Project 64,v1.6, an emulator of the Nintendo 64 gaming console. In the authors own words: The project 64 team are happy to release project64 1.6. Jabo and I are extremely busy these days but do find time now and then to work on project 64. We are both extremely happy with the stability and compatibility of project64. There have been some small issues that we wanted to fix to give the users a better experience. For example Donkey Kong 64 now runs smoothly, Zelda start menus react quickly, memory usage is now lower, Jabo has created a new direct 3d 8 version of his plug-in, and many more change, have a look at the what's new document. Smiff is still missing in action, so the rest of the test team especially gent has done an excellent job of helping pulling things together for this release. What's New: v1.6 R4300i core and executable - support for rumble enabled controller plugins - marked some memory allocations with execute flag - game fixes for DK64, Hydro Thunder, etc - enable perm cheats - fixed gui issues - reduced memory usage Direct3D6 - Pilotwings no longer crashes - Fixed drivers that have incorrect depth buffer caps Direct3D8 - Added new plugin RSP - minor compiler tweaks for speed Direct Input - support for more axes - warn user when configuring button already set - rumble support using force feedback You can get this emulator at our Nintendo 64 Emulators page. Thanks to SegNin (and everyone else who wrote in) for the news.


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