PinMAME v1.21

posted in Emulator Release by narvick on Apr 1st, 2003

PinMAME is a Multi-Arcade Pinball Machine emulator for Windows, and has seen it's first update in several months! Three versions were updated PinMAMEW (the DOS version), PinMAME32 (the Windows version), and Visual PinMAME (a newer project in VB). Brace yourselves, because this is a long list of what's new covering all three programs...
    Visual PinMAME
    The most prominent feature this time should be Tom's "SyncLevel"(TM), which is a most delicate and interesting way of synchronizing two separate Windows applications from one thread only! In other words: Visual PinMAME decides how fast any other application running in the same graphical environment will update its view... need I say more?

  • Added "SyncLevel" feature:
    'Controller.Games(Controller.GameName).settings.value("synclevel")'
    This will help to keep the emulation in sync with any other thread running at the same time (like your favorite Pinball simulation software) :)
  • Went back to the orange display color everybody loved so much


  • PinMAMEW and PinMAME32
    Happy late 2nd birthday greetings to PinMAME! Yes, 2 years and 2 days ago, PinMAME was officially released for the first time. Hard to believe two years have passed since but then, not so hard when you look at how much has changed in between! PinMAME 0.99 didn't have support for a single working Bally game, and look what it can do today: A total of 548 sets are supported, including 106 clones, so excluding some test sets, there are some 430 individual working games in there. Considering the worldwide total of solid state pinball games ever produced is about 900, I'd say we're right on course... :) This latest release is a much stabilized version of 1.20, only so much has changed since that we decided to call the new version 1.21, to avoid any more confusion than necessary...

    Bugs Fixed:
  • Fixed crashes in some DCS games
  • Removed flipper switches 5 & 7 from Dungeon & Dragons
  • Changed Mousin' around display to one row
  • Some small fixes in Bally cheap-squeek sound (Black pyramid is still strange)
  • COrrected 6809 core bug involving CC register
  • Greatly improved lamps in Baby Pacman, although there are still some issues
  • GOttlieb System 3 music and speech FINALLY working! (Requires heft system to work perfectly unfortunately)
  • Robocop sound working 100%
  • Improved Gottlieb System 80B sound
  • Added comma segments to GTS80A games
  • Increased CPU speed for Midway's Rotation VIII
  • Finally, truly, sincerely, Caveman is really working! :)


  • New Features:
  • Added GameOn solenoid for WPC games (Sol 31). Only used in games that don't use Fliptronics flippers (before TAF), but it seems like many later games still activates the signal. Can be used to disable bumpers/slingshots in VPM
  • Added GameOn and Tilt solenoid for GTS80 games (Sol 10 & 11). GameOn is adjusted to mean "game in progress and not tilted"
  • Solenoid display now shows 4 last activated solenoids
  • Added ROM support for 'The Getaway: High Speed II" (L-2)
  • Added ROM support for 'Stern Simpsons Party Machine'
  • Some sound working on Zaccaria Games, but still much work to be done
  • Added skewed, anti-aliased LED digits for greater authenticity
  • Added support for alphanumeric digit display on Hyperball
  • Added lots of romsets for bowlers, shuffle alleys, prototypes, some bootlegs too.
Whew...get them all at the Multi-Arcade Machine Emulators page!


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