Neon64 v1.1

posted in Emulator Release by mfc on Dec 30th, 2003

Neon64, an NES emulator for Nintendo64 written in pure assembly, was updated today! This version boasts a lot of new changes and will also be the last one for a while. Here's what is new:
  • Greater speed
  • Same codebase for both backup unit and Gameshark versions (no more slow GS version or feature differences)
  • Sound support is almost perfect
  • Graphics are now all drawn with the N64's graphics hardware (RDP) for better speed even with a more accurate sprite engine
  • Better CPU timing (extra cycles for page crossing in some instructions) and accuracy (RMW instructions properly emulated), fixed a flag bug in TXS
  • Better MMC1 support (Dragon Warrior 3 and 4, Bill & Ted's Excellent Video Game Adventure, Die Hard, Big Foot)
  • Better compromise with MMC3 IRQ timing
  • More mappers (9 (Punch Out!), 11 (unlisenced Color Dreams), 34 (Deadly Towers), 71 (Solstice, Bignose the Caveman, Bignose Freaks Out)
  • Overall more accurate timing (VRAM address register updating, sprite DMA timing, etc.)
  • Fixed controller reading (Mad Max, Bomberman, Dirty Harry, etc.)
  • Color deemphasis and monochrome mode supported
  • Bigger pattern cache (for decent speed in TMNT2 and 3, Xenophobe)
  • Arkanoid paddle support
  • Menu with many features
  • Some basic PAL support (Elite, Asterix)
  • Some gfx probs (FF most notably) fixed by switching from double to triple gfx buffering.
  • Fixed speed problems with code run from WRAM (Zelda, Minigame Pack)
You can pick up a copy in our Emulators for Nintendo64 section!

Thanks to themind for letting us know.


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