MEKA v0.68b

posted in Emulator Release by narvick on Apr 18th, 2004

MEKA is a fantastic emulator of multiple old-school Sega systems including the Master System and Game Gear. It is also capable of emulating the Colecovision and Othello Multivision. This is a bugfix release for v0.68 released a bit ago. The Unix version of MEKA is still at v0.65. New in this version:
  • Removed the 2-byte tolerance in overdump detection. Overdumps with two slightly different half will be added in the database and marked as bad
  • Emulation:
    • Fixed a major bug in the driver system, which resulted in corrupted savestates in F-16 Fighter / F-16 Fighting Falcon (the savestate system recognized them as SG-1000 games and so saved only part of RAM). Previous ingame states for the game are unrecoverable :(
    • Removed immediate palette update when CRAM is written in a legacy video mode (the palette isn't updated on a SMS). It only affected F-16 Fighter / F-16 Fighting Falcon, but in a non game-visible way
    • Tweaked heuristical SMS/GG mapper detection
    • Fixed SMS/GG scanline counter emulation which was ignoring TV type (NTSC or PAL/SECAM) override directive from the database. (eg: one game would be forced to PAL/SECAM mode, but scanline counter emulation still mimic an NTSC system if it is the user selection)
  • Fixed mouse button mapping in the Input Configuration applet
  • Fixed file browser showing Japanese names after loading SMS Woody Pop or GG Pop Breaker (why those games only? because they both have a default country information in th eDB, as they only work on Japanese systems)
  • Added modified entries in the checksum and compatibility lists
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