MEKA v0.65c

posted in Emulator Release by narvick on Dec 15th, 2003

The excellent SMS/GG emulator (among other things) has been updated. DOS and Windows versions are up to sync, but for now Linux users still have to use v0.65. Changes this time around:
  • Fixed Z80 interruption timing. I have tested several "sensitive" games and nothing should have been broke, but please e-mail me if you notice anything unusual. In addition, the fix allowed to remove the need for a cust parameter in MEKA.NAM for 5 more games
  • Fixed MEKA.PAT which added a bug to pausing Wonder Boy III [SMS]. The bug was a leftover of one of my working sessions, and I forgot to remove it before releasing the official distribution of version 0.65b
  • Fixed user inputs during the next frame after loading a savestate. Previously, they were reseted on savestate loading, meaning that your inputs were ignored on the first 1/60th second after loading. Although this is not dramatic in most cases, in a few it made savestates unusable because the player would die on loading without being able to react. Now you have that missing 1/60th second
  • Attempted to fix the occasional crash on shutdown. I don't know if it happens anymore or not
  • Updated Swedish translation (by Henrik Sankala)
  • Added and modified entries in the checksum and compatibility lists
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