MameAnalog+ v0.83.2
posted in Emulator Release by mfc on Jun 20th, 2004MameAnalog+, a MAME variant which allows you to use multiple analog inputs such as mice, has been updated recently. Here is what's new:
- Releasing a Mame32Analog+ build again.
- options setable with text editor, but are overwritten if you open the mame32 settings GUI
- fixed the save/load mouse mappings
- text editable now
- automatically made everytime a mouse game is played
- if you don't want if to be overwritten each time you play, you need to set the .ana file as readonly
- might add an option to disable this, but not important
- uses extension ".ana"
- name matches the ROM name, like a .cfg file
- saved in cfg folder next to the .cfg files
- can use the mouse's X, Y and Z axes
- .ana files overrule the -splitmouseaxes and -resetmouse options ATM
- probably will change it so -resetmouse resets the .ana file next release
- fairly strict format, though
- easiest if you let MameAnalog+ build one for you to edit
- can crash if not followed (need to fix this)
- first line must be "MAMEANA1", exactly
- any number spaces, tabs and newlines are fine between different settings, but the settings must be as follows
- mouse setting are in this format: P[1-8][XY] M[0-8/]A[0-2]
- first part ([1-8]) is the game player number
- next ([XY]) is the game axis X or Y. Mame games only have X and Y game axes
- next ([0-8/]) is the mouse number, or if "/", no mouse
- last ([0-2]) is the mouse's axis, 0 = X, 1= Y, 2 = Z
- examples:
- P1X M1A0 : game player 1 X axis uses mouse 1 X axis
- P2Y M4A2 : game player 2 Y axis uses mouse 4 Z axis
- P3X M/A0 : game player 3 X axis uses no mouse (but still needs the "A#" part!)
- default.ana is not working for some reason
- willing to add more settings, and am open to suggestions. Here's what I'm looking into ATM:
- crosshair on/off (if possible)
- analog joy/key speed (after default.ana works)
- analog sensitivity (after default.ana works)
- analog reverse (after default.ana works)
- changes might make old .ana files bad
- now can use a mouse's Z axis (aka the mouse wheel).
- only settable through Ana files (see above)
- internal mame UI still limited to X & Y
- most mouse wheels are much lower resolution than the rest of the mouse, so this isn't that great of a feature with most mice
- fixed a mameAnalog+ bug in Lethal Enforcers 2 of the buttons not working
- distributing the binaries in self extracting 7z files to save web disk space and bandwidth
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Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins