Lunar Magic Update
posted in Utility Release by spacetiger on Dec 25th, 2003It seems that FuSoYa has released a new version of Lunar Magic, the level editor for Super Mario World (SNES). This version, 1.61, has a few new features, but is mostly a bugfix release. Here's what's new:
- Fixed a bug with setting a level to use palette animation for Color 0
- Fixed a bug where the "Run in Emulator" function wasn't putting quotes around the file name and path
- Fixed a bug where Lunar Magic would freeze if the user cancelled expanding in the 8 MB dialog warning
- Fixed the palette numbers being used by the editor to display the bob-omb, para bob-omb, bubble bob-omb, bullet bill, the torpedo launcher hand, puff of smoke, and fishin' Boo
- Updated the overworld editor to change the "Nothing?" sprite to "Koopa Kid x3", and added display support for it
- Updated sprite 64 (rope mechanism)
- Updated tool tips for sprites 4D and 4E (Monty Moles)
- Adjusted some code so that using features like the Super GFX dialog will no longer cause tileset-specific Map16 data to be unnecessarily
- Reloaded from the ROM
- Added keyboard shortcuts for the object and sprite editor windows and the "Open Level Number" dialog, highlighted the level number in the dialog, and added a feature to delete all sprites, objects and exits in a level with Ctrl+Delete
- Added short tileset descriptions to the entries in the "Change Graphics in header" dialog
- Added buttons to copy and paste the extended animated tile data in the appropriate dialog
- Added Opera-style mouse gestures to the right mouse button
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Extenders
Frontends
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Cheating
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Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins