Glide64 v0.7 ME Service Pack 7
posted in Emulator Release by mfc on Oct 10th, 2004Glide64, a graphics plugin for N64 emulators, has been updated recently. Here is what's new:
- New texture checksum calculation algorithm.
- The automatic generation of the texture coordinates is fixed.
- Vertex coordinates modification algorithm is improved.
- Texture stretch problem workaround
- Wrong blender usage is fixed
- Alpha compare problem is fixed.
- Another alpha compare problem is fixed.
- Yet another alpha compare problem is fixed.
- Depth compare problem in sprite microcode is fixed.
- Coordinate calculation in sprite microcode is fixed.
- 4bit texture size calculation in sprite microcode is fixed.
- Matrix stack size problem is fixed.
- Weird fillrect removed.
- Too large tiles loading is fixed.
- Old bug in Sprite2D microcode is fixed.
- Old bug in fillrect is fixed.
- Fix for depth problem in NFL Quarterback Club 99.
- New hack for Space Invaders.
- Doraemon 2 backgrounds scale fix.
- Earthworm Jim 3D depth fix.
- New ini settings.
- Missing combiners implemented.
Emulators For:
Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins