EmuZWin v2.4 Release 0.6
posted in Emulator Release by narvick on Apr 3rd, 2004Vladimir Kladov has been very busy lately, releasing yet another version of this excellent Spectrum emulator. New in this version:
- [+] Reading GFX files for 256 Colors mode directly from ZIP archive provided
- [*] A rule changed in the Assembler to define if a number is binary: 00101.B (a dot necessary, since B could be treated as a hexadecimal digit). Also, trailing .O added to define octal numbers and trailing .H or .D can be freely used for decimals and hexadecimals (though earlier rules still works for these two)
- [-] In the GFX Editor, Fill and Magic Tool did not work in a backward direction mode selected. Fixed.
- [*] In the GFX Editor, Fill and Magic Tool now fill on base of usual memory content if View GFX turned off and View Usual & Memory (16 Colors) turned on only
- [+] In the GFX Editor, additional mode implemented: View All/Even/Odd Bytes. It is intended to colorize easy games having sprites with mask stored near the sprite itself (in each odd byte e.g.)
- [+] GFX Sprite Finder special window added
Emulators For:
Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins