Direct64 v0.5 Fixes
posted in Utility Release by mfc on May 4th, 2004Direct64, a DX9 GPU plugin for N64 emulators has seen a few quick bugfix releases recently. Here is what has changed from all three:
- Fixed a bug in the blender that could cause fog to be enabled at the wrong time
- Fixed a bug that could cause missing textures if an advanced filter is selected
- Changed TEX_EDGE mode detection method (Paper Mario sprites bug fixed)
- Added a combiner hack to fix Majora's Mask pause screen with new TEX_EDGE detection method
- Improved texture rectangle texture coordinate generation when using a frame buffer texture (doesn't blur the background in Zelda pause screens)
- Fixed a bug that caused slow-downs when changing microcodes mid-ROM (Majora's Mask motion blur faster now).
- Fixed a matrix bug that could show up in some games (i.e. Diddy Kong Racing)
- Updated the Banjo-Tooie shadow hack
- Fixed a bug that caused alpha to get messed up when lighting was enabled (1080 Snowboarding board selection)
- Improved TEX_EDGE support (1080 Snowboarding character-selection)
- Improved OrkinSampling stability somewhat
- Improved resolution switching, shouldn't be as troublesome as before
- Removed some old code that was messing up cards with PS less than 1.4, it should work now (still untested)
Emulators For:
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Digital Cameras
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Windows Mobile Smartphone
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Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
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Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins
Windows/DOS
Unix/Linux
BeOS
Macintosh
Amiga
Consoles
Java
Palm OS
Pocket PC
Digital Cameras
Digital Phones
Calculators
QNX
Windows Mobile Smartphone
Microsoft Silverlight
Other Releases
Extenders
Frontends
ROMs (Public Domain)
Hacks
Cheats
Movies
Savestates
Music
Technical Documents
Translations
Utilities:
General
Auditing
Cheating
Development
Game Modification
Music Playback / Manipulation
Plugins