Direct64 v0.5 Alpha

posted in Utility Release by mfc on May 3rd, 2004

There's a new N64 GPU plugin now called Direct64. It is made by Orkin, the same author as glN64. It uses DirectX9 and PS1.1 or above for rendering and is based upon the source code for glN64. Here is what's new:
  • Changed graphics API from OpenGL to DirectX 9
  • Changed combiner to use pixel shaders (PS 2.0 recommended)
  • Added software triangle clipping
  • Added overscan simulation
  • Added software depth buffer rendering (see Zelda coronas/lens flare)
  • Added Zelda "four suns" bug hack
  • Added OrkinSampling (FSAA doesn't work with the new framebuffer
  • Added preliminary LOD factor support (see SM64 Bowser/Peach painting transition)
  • Added HQ2X and HQ4X texture filters (thanks to Maxim Stepin)
  • Improved S2DEX and S2DEX2 microcode support
  • Improved blender emulation
  • Improved noise emulation using pixel shaders
  • Improved depth image support
  • Improved color image support
  • Improved depth bias for decals
  • Fixed a bug related to switching microcodes using gSPLoadUCodeEx
You can get this from our N64 Plugins section!


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