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Old 11-23-2008, 06:39 AM   #1
nobodys_friend
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Thumbs up Full Ocarina of Time Hack - Zelda's Birthday (Fixed!)

FIXED!!!

Problem: ROM link given in the readme was to a mislabeled ROM, that was in the wrong format.

Solution: New ROM link given in the readme is in proper format, and does not require fixes patch.

Anyone how tried the patch before 11/30/2008 is encouraged to try it again.




Zelda's Birthday - A complete Ocarina of Time Hack

In honor of the 10th Anniversary of the release of The Legend of Zelda: Ocarina of Time
for the Nintendo 64, here is the first known complete hack for the game.

A year and a half in the making, I present...








The Legend of Zelda: Ocarina of Time - Zelda's Birthday

Download the patch here:

http://www.spinout182.com/Zeldas_Birthday.zip

Please use the link provided in the readme.txt to obtain the correct ROM.

Please read the file readme.txt, and check this topic completely if problems arise.

All the Instructions you should need are found in the file.

Thanks must go out to

Dark_Link-77, Xu_Yuan, spinout, Cendamos, punk7890, Jissan, Wareya,
Despair, MNGoldenEagle, and cooliscool.

And to all the members of ZSO.

Without whom, this project would not have been possible.

Look for the tools used to make this hack to be released soon.

Last edited by nobodys_friend; 12-01-2008 at 02:10 AM.
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Old 11-23-2008, 01:59 PM   #2
BalloonSplash
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Niiiice! *cheers*

Thank you everyone who worked countless hours to complete this project. I'm looking forward to trying this out.

Any idea if this can work on a PSP yet?
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Old 11-23-2008, 05:01 PM   #3
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I'll have to give this a look.
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Old 11-23-2008, 08:14 PM   #4
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uhm, what all did you change?
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Old 11-23-2008, 09:20 PM   #5
nobodys_friend
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Pretty much everything. The level arrangements are all new, the text is all new, the story is completely new, cutscenes are new, gameplay is new.

Kinda a mini sequel taking place generations after OOT.
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Old 11-24-2008, 02:45 AM   #6
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uhhm... well. I'm a noob and don't know how to apply this patch to the game. : ) Anyone want to direct me to a program that'll do it? I've tried ppf-o-matic and that's about all i found.

Edit. And it looks great by the way! Always excited to play a zelda game.
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Old 11-24-2008, 05:06 AM   #7
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Very nice indeed. I'm just wondering if you guys actually tested it before release, because I'm getting "stuck" in the most weird places. I feel this hack is far from finished, so why release it already??

I'll take some screenshots of what I'm talking about, and I'm only five minutes into the game.

Everyone knows what I'm supposed to do with this block.


After I've pushed the block, I get stuck. Link can't jump over this:


Solution 1: Backflip over it.


Solution 2: Leave some space between the pushing block and the other blocks. This will allow Link to jump over the block.


Room = Fail.

Second thing where I get stuck:

Behind this wall is an iron Knuckle.



Attack the green zone to get the Iron Knuckle to attack you, and break the wall so you can pass to the next room.



Hey, Iron Knuckle, thx for breaking the wall. Since I can't fight you now, I'll just run passed you to get to the next room.

Iron Knuckle = Fail.



Once you leave the room behind the Iron Knuckle and get back to the previous room (with the Iron Knuckle) you'll get stuck behind the wall the Iron Knuckle had to break for you.


Only possible solution: Attack the Iron Knuckle, from such a close range he will kill you in just one hit. So the solution is to die. That's a great way to solve a "puzzle".


And this are just the two first room of your first selfmade dungeon, the one in the Lost Woods where norrmally the entrance to Death Mountain/ Goron City is.


If this is a prelude of what's to come then you guys failed already. First two rooms of the first dungeon to have issues like this just shows this hack got either rushed, or has never been tested what so ever.


I suggest you guys learn from the people who did the Parallel Worlds hack of LttP, and release hacks only once they are finished.

Alright, I'm now at the end of the first dungeon. So far this dungeon has suffered from poor design, and I mean really poor.

Here's a good example of what I'm talking about:

On the left you see a block normally to be removed by playing the Ocarina, but, since I don't have it yet, I can't use that. Since there's a switch on it I'm assuming I need to jump on that switch to open the gate on the right side which leads to the boss' room.



Instead of pushing those blocks to the left, I pushed them to the right side. Guess what's gonna happen now:



Exactly:



Woohoo, well done Link. You've passed the gate without even bothering with that switch:



Poorly designed?? You decide.
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Last edited by Reaper man; 11-24-2008 at 09:05 PM. Reason: don't triple post, edit instead.
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Old 11-24-2008, 07:42 AM   #8
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Quote:
Only possible solution: Attack the Iron Knuckle, from such a close range he will kill you in just one hit. So the solution is to die. That's a great way to solve a "puzzle".
Yes, that is one possible solution OR you could climb up the pillar and jump over.

http://img338.imageshack.us/my.php?image=pillartt0.jpg
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Old 11-24-2008, 07:55 AM   #9
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What's up with all the mobs at Hyrule Field?? Playability goes down to zero because of lag. There's too many mobs for the engine to keep up.

Quote:
Originally Posted by nobodys_friend View Post
Yes, that is one possible solution OR you could climb up the pillar and jump over.

http://img338.imageshack.us/my.php?image=pillartt0.jpg
Oh, I guess I missed that one.
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Last edited by Reaper man; 11-24-2008 at 09:10 PM. Reason: double post
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Old 11-24-2008, 09:51 PM   #10
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Quote:
Originally Posted by Soushkin View Post
I'll take some screenshots of what I'm talking about, and I'm only five minutes into the game.
uhm, you do realize that alt printscreen only captures the active window, right?
And even so, most emulators some with a screen capture function anyway.

also, 800*600? Seriously? ;/
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