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Old 12-12-2004, 02:27 AM   #1
OUberLord
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Default Harvest Moon SNES Extraction Questions

Hi all,

I've been trying to extract the graphics and audio from the Harvest Moon SNES rom and was hoping I could get some help / pointers from you guys. Essentially I am going to try and make a multiplayer version of Harvest Moon on the GameMaker engine and would like to use the art and sounds already in the game, since I am no artist. Let me state that I have done a fair amount of searching already, both in this forum and on the web, but am simply unclear in some areas.

In the graphics department I have objects and sprites covered on how to extract them, but I am unsure if there is a way to extract the scrolling menu backgrounds or the land tiles (grass, water, buildings, etc). I have used a variety of editors though none have found the data I am looking for. If the land tiles and background do not show up amongst the tiles in the editors, does that mean they are compressed or encrpyted in a different manner in the rom, or am I simply using the wrong tool for the job?

As for music, there doesnt seem to be a lot of info or utilities that are as in-depth as the graphics ones. I would like to extract all audio data, both the music and sound effects, from the rom. I know ZSNES can export SPCs which can be further processed to cover the music side of things, but is there any tool that allows for sound effects to be extracted? I could always record gameplay audio in realtime, but that would be an incredibly tedious task.

Im not asking for someone to hold my hand, but rather to just weigh in on my questions and point me in the right direction. If some aspect of what I am trying to extract is impossible at the present time please tell me so, otherwise I'd really appreciate any method or tool that you guys can suggest for what I am trying to do.

Cheers.

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Old 12-13-2004, 03:23 AM   #2
The 9th Sage
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Default Re: Harvest Moon SNES Extraction Questions

> I know ZSNES can export SPCs
> which can be further processed to cover the music side of
> things, but is there any tool that allows for sound effects
> to be extracted?

Try Snessor and see if you can find what you're looking for. You might get lucky. http://www.zophar.net/utilities/rippers.htmlLink</a>

Be warned though...you MAY need to fix the pitch a bit. Snessor doesn't seem to get it exactly right all the time.

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Old 12-13-2004, 08:02 PM   #3
OUberLord
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Default Re: Harvest Moon SNES Extraction Questions

> Try Snessor and see if you can find what you're looking for.
> You might get lucky. Link
>
> Be warned though...you MAY need to fix the pitch a bit.
> Snessor doesn't seem to get it exactly right all the time.
>

Yeah, the pitch is off a bit and it doesnt seem to be all of the samples, but it's a start. Thanks for the tip.

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Old 12-14-2004, 02:19 AM   #4
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Default Re: Harvest Moon SNES Extraction Questions

> Yeah, the pitch is off a bit and it doesnt seem to be all of
> the samples, but it's a start. Thanks for the tip.

Cetainly. Also, if a SE uses a cetain SPC sound channel, if you disable all the other channels and dump an SPC right as the sound plays, you may 'capture' it in the SPC dump. That's messed up SPCs for me several times. lol That'd probably be the 'pain in the ass' way to do it however.


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Old 12-14-2004, 11:40 PM   #5
OUberLord
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Default Re: Harvest Moon SNES Extraction Questions

> Cetainly. Also, if a SE uses a cetain SPC sound channel, if
> you disable all the other channels and dump an SPC right as
> the sound plays, you may 'capture' it in the SPC dump.
> That's messed up SPCs for me several times. lol That'd
> probably be the 'pain in the ass' way to do it however.

The thought must've hit us both at the same time I was away from home thinking about how you can disable/enable tile and bg layers and thought of the 8 sound channels. Sure enough, channel 7 has all of the game's sound effects and channels 1-6 contain the individual instrument tracks. I figure I can just progress in the game to a certain point so that i have all of the items and then record a day or twos worth of sound effects as I go around and do various things, then chop em up into their individual files.

With that problem solved, ive found some way or another to get 99% accurate samples of both the game's graphics and audio Thanks for your help, its appreciated.

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Old 12-22-2004, 07:23 AM   #6
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Default Re: Harvest Moon SNES Extraction Questions

If you ever get this project off the ground, I'd love to give it a try. <img src=smilies/thumb.gif>

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