> Cetainly. Also, if a SE uses a cetain SPC sound channel, if
> you disable all the other channels and dump an SPC right as
> the sound plays, you may 'capture' it in the SPC dump.
> That's messed up SPCs for me several times. lol That'd
> probably be the 'pain in the ass' way to do it however.
The thought must've hit us both at the same time

I was away from home thinking about how you can disable/enable tile and bg layers and thought of the 8 sound channels. Sure enough, channel 7 has all of the game's sound effects and channels 1-6 contain the individual instrument tracks. I figure I can just progress in the game to a certain point so that i have all of the items and then record a day or twos worth of sound effects as I go around and do various things, then chop em up into their individual files.
With that problem solved, ive found some way or another to get 99% accurate samples of both the game's graphics and audio

Thanks for your help, its appreciated.
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