PDA

View Full Version : FF6 Characters' Palettes on the save/load and party form screens


Tzepish
12-28-2006, 07:54 AM
I posted this over at acmlm's almost a week ago, with no response...

I'm currently dorking around with FF6, swapping characters around and stuff. I've switched Locke and Setzer's graphics, stats, portraits, battle palettes, NPC data palettes, and event-loaded palettes already, and everything looks fine... But I can't seem to locate where their palettes are stored on the save/load screen and the "choose your party" screen:

http://i5.photobucket.com/albums/y191/Tzepish/Misc/71eb3aa3.png

...so the new Locke (Setzer) still has old Locke's palette and vice-versa. Anyone out there know where I can find this data?
<P ID="signature"></P>

Lenophis
12-28-2006, 08:43 AM
<blockquote><font class="small">In reply to:</font><hr>

Anyone out there know where I can find this data?

<hr></blockquote>
Not entirely, though I think I've figured out that $D8E917 determines what sprite to load. Oddly enough, the palettes aren't messed up if this is changed. It's indexed in 2's, so the next sprite is actually at $D8E919 for example.

There's a section of data at C3/1997 that baffles me entirely, and I have no idea what it does. The data at C3/197F-C3/1996 is the sprite positions for all 3 save windows.

That's all I got, sorry if it's not much help.
<P ID="signature"><img src=http://dragonsbrethren.elazulspad.net/images/lenorhdnsignature.png></P>

Tzepish
12-28-2006, 09:35 AM
Crap! That works perfectly... if I hadn't already drew the new graphics over the old ones. I wonder if that's not the way I should have gone, and instead edited the NPC data and event commands that load the proper sprites for the characters...
<P ID="signature"></P>