View Full Version : Some SPC remixes from CT & FF6
JCE3000GT
11-05-2006, 06:59 PM
Here's a few remixes/injections I've done to FF6 and CT using one of my new projects.
Note: For those who don't know these aren't just hacked *.SPC files, I hacked the ROM itself.
FF6 Battle -> CT:
http://www.blitzkrieg.finalconquest.net/spc/ct_spc_remix_battletheme.rar
FF6 Blackjack -> CT:
http://www.blitzkrieg.finalconquest.net/spc/ct_spc_remix_blacjack.rar
BS Treasure Conflix Shrine -> FF6 (custom style):
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_shrine.rar
The Day After (V2) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thedayafterv2.rar
The Decisive Battle (V2) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thedecisivebattlev2.rar
The Fierce Battle (Decisive Battle style) FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_spc_remix_thefiercebattle.rar
This is a Strings sample taken from Romancing SaGa 3 and injected into FF6:
http://www.blitzkrieg.finalconquest.net/spc/ff6_brr_rs3_strings1.rar
Opinions?
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MonsieurSirhan
11-06-2006, 03:06 AM
Excellent would be an understatement
<P ID="signature">_- | -_
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The 9th Sage
11-06-2006, 04:04 AM
> Opinions?
All I can really say is: rad. <img src=smilies/thumb.gif>
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JCE3000GT
11-06-2006, 06:58 AM
> > Opinions?
>
> All I can really say is: rad.
How about this for "rad"?
http://www.blitzkrieg.finalconquest.net/spc_editor/main.gif
http://www.blitzkrieg.finalconquest.net/spc_editor/main2.gif
http://www.blitzkrieg.finalconquest.net/spc_editor/main3.gif
I've been "secretly" working on this...it's getting near 50% total completion. <img src=smilies/thumb.gif>
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coolieranx: I think accepting Christ should at least be worth a PlayStation 3</center></P>
The 9th Sage
11-06-2006, 03:18 PM
> How about this for "rad"?
Oooh, that's nice. That's going to be awesome, it sounds like doing it by hand was a pain in the ass. :)
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Richter X
11-06-2006, 07:50 PM
Wowwwww!
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Audigy
11-06-2006, 08:11 PM
Woohah, now that is some hot shit.
Only complaint... I want an octave adjuster, or better yet, kick your own ass and add a tab that details notation of each sequence. *runs away* ;D
I like the FFVI battle done with CT instruments best, but it would sound better if the strings were lowered an octave.
Oh hey, I have some questions...
In order for a game's tracks to be "supported" in that thing, is the only thing you need to do go in there and map out the instruments? If that's the case, mind if I hop aboard and help you out? I love doing that kind of stuff, and I've done professional QA for instrument sets, so I could easily discern things like a Balafon or an Oud or 1000 other instruments you've never heard of. ;D Lemme know.
I'm dying to hear that gorgeous piano from Star Ocean plopped into something like Chrono Trigger; that would be a real hoot.
<P ID="signature">--
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beadsprites and PSFs, oh my!</P><P ID="edit"><FONT class="small">Edited by Audigy on 11/06/06 03:14 PM.</FONT></P>
GeminiMan
11-06-2006, 11:09 PM
> How about this for "rad"?
Shit, sir. That's amazing.
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JCE3000GT
11-07-2006, 02:39 AM
> Oooh, that's nice. That's going to be awesome, it sounds
> like doing it by hand was a pain in the ass. :)
Yes and no. More time consuming than anything else.
> Woohah, now that is some hot shit.
> Only complaint... I want an octave adjuster, or better yet,
> kick your own ass and add a tab that details notation of
> each sequence. *runs away* ;D
The octaves and other specifics will come later once I finish the core of the app first.
> I like the FFVI battle done with CT instruments best, but it
> would sound better if the strings were lowered an octave.
The problem with CT's strings is that they sound like ass if too low and octave...AND they are recorded at a higher octave so its a pain to find the sweet spot. I do agree that it's a bit too high...but if you listen to it I don't think it's that far off.
> Oh hey, I have some questions... In order for a game's tracks to be "supported" in that
> thing, is the only thing you need to do go in there and map
> out the instruments? If that's the case, mind if I hop
> aboard and help you out?
> I love doing that kind of stuff,
> and I've done professional QA for instrument sets, so I
> could easily discern things like a Balafon or an Oud or 1000
> other instruments you've never heard of. ;D Lemme know.
I haven't coded the song editing portion yet, just the sample indexes. But when I do code that portion it will edit any correctly formatted SPC in the ROM. I'll definately keep you in mind when I'll need some beta testing.
> I'm dying to hear that gorgeous piano from Star Ocean
> plopped into something like Chrono Trigger; that would be a
> real hoot.
Star Ocean does have some great samples let me tell you. RS3 does also I think. I do plan on having a sort-of archive of BRR samples dumped into files for the user to import into any of the listed games in my app. It will be a while before that's coded but I do plan on it. If someon would write a simple wav -> brr sample converter it would really be worth while to import whatever sample suits your fancy. <img src=smilies/magbiggrin.gif>
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sweetkool_ind93
11-23-2006, 02:37 AM
When's the SPC Editor gonna be done?<img src=smilies/banghead.gif>
<P ID="signature"></P>
JCE3000GT
11-23-2006, 02:52 AM
>
> When's the SPC Editor gonna be done?
As soon as Lenophis and Dragonsbrethren get their FF6 hack released. <img src=smilies/thumb.gif>
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sweetkool_ind93
11-26-2006, 09:08 PM
> Excellent would be an understatement
>
<img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif><img src=smilies/flipa.gif>
My middle-finger army wants to get you
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MonsieurSirhan
11-27-2006, 04:49 AM
> My middle-finger army wants to get you
Ok..
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sweetkool_ind93
12-04-2006, 02:25 AM
> Opinions?
> All I can really say is: rad.
> How about this for "rad"?
> I've been "secretly" working on this...it's getting near 50%
> total completion.
Can't you release a beta, or something? I'm getting excited..
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
Audigy
12-08-2006, 12:03 AM
>
> Can't you release a beta, or something? I'm getting
> excited..
>
Have some patience, sheesh.
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beadsprites and PSFs, oh my!</P>
halcyo
12-08-2006, 05:31 PM
This is very close to what I've been looking for for quite some time. I am interested in finding a way to rip individual SNES instrument samples for use in my OWN compositions. Is this what I've been waiting for? HELP!
Check out my other thread at: http://www.zophar.net/wwwthreads/showthreaded.php?Cat=&Board=romhack&Number=292430&page=0&view=collapsed&sb=5&o=0&part=
thanks
halcyo
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Audigy
12-10-2006, 01:00 AM
I am interested in finding a way to rip
> individual SNES instrument samples for use in my OWN
> compositions. Is this what I've been waiting for? HELP!
Go download SNESSOR95 ;) That's what you're looking for, for now.
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beadsprites and PSFs, oh my!</P>
anshou
01-24-2007, 09:14 AM
> I've been "secretly" working on this...it's getting near 50%
> total completion.
Please tell me you've stopped coding in VB.
not-cipher
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JCE3000GT
01-24-2007, 11:21 PM
> Please tell me you've stopped coding in VB.
>
> not-cipher
Nope, it was coded in VB6. Actually, I've completely stopped coding in general. I didn't and won't finish this project.
Good to see that you are "not" still around--you're never on your IM (or trillian is acting funny) so I assumed you disappeared. <img src=smilies/magbiggrin.gif> If you've got a rebirth of RSDN let me know. <img src=smilies/thumb.gif>
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anshou
01-25-2007, 12:15 PM
I didn't even realize this thread was over a month old. Looks like ZMD is finally dying, eh?
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JCE3000GT
01-25-2007, 08:50 PM
> I didn't even realize this thread was over a month old.
> Looks like ZMD is finally dying, eh?
I'd say its lingering with some of the core people and some new stragglers. Can't really goto other gaming related forums due to the lack of intelligent people and mature discussion without "omghax cloud is tha best evar" style posting.
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anshou
01-30-2007, 01:22 PM
Has everyone move on to some other emulation-related community?
I basically stopped posting here when Sam wtfpwn'd my other login, though I would lurk every so often and read up on what people are doing/talking about.
It's sad, really.
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r0xm2n
01-31-2007, 03:22 AM
It is a good, quality forum though. Most posts are on topic and to the point. The regulars here are patient and answer questions to the best of thier ability.
At least that's my impression from my short time here.
<img src=smilies/cwm11.gif>
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Audigy
01-31-2007, 03:55 AM
> Nope, it was coded in VB6. Actually, I've completely
> stopped coding in general. I didn't and won't finish this
> project.
Aw dang. :\
If this is because of a woman, I am going to personally hunt you down and do unspeakable things to you.
I'm sorry to hear that you canned the project. Best wishes.<P ID="signature">--
http://www.oddigy.com
beadsprites and PSFs, oh my!</P><P ID="edit"><FONT class="small">Edited by Audigy on 01/30/07 11:08 PM.</FONT></P>
JCE3000GT
01-31-2007, 04:57 AM
> Aw dang. :\
>
> If this is because of a woman
No it isn't...unless that woman is called life? Life IS a bitch...hmm.
> I am going to personally hunt you down and do unspeakable things to you.
> I'm sorry to hear that you canned the project. Best wishes.
Thanks for the well wishes. You never know, I may pick it up again. And what are these "unspeakable things" for which you are referring? <img src=smilies/magbiggrin.gif>
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sweetkool_ind93
02-01-2007, 12:14 AM
You canned it?? Now what? <img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/werd.gif><img src=smilies/mystery.gif>
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
Cornellius
02-01-2007, 01:45 AM
> No it isn't...unless that woman is called life? Life IS a
> bitch...hmm.
Stop bitching about your life and DO something about it.
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sweetkool_ind93
02-10-2007, 06:28 PM
> Stop bitching about your life and DO something about it.
Hear hear
<P ID="signature">"Now serving number 67." ~Sam Fisher</P>
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