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View Full Version : in_cube: for all your GC Streamed audio needs


hcs
12-01-2005, 05:04 AM
in_cube is an amalgamation of two winamp plugins I've been working on (in_adx for just about any Sega streamed game, including many on the GC; in_dsp for a bunch of related Gamecube streamed formats) and cube2wav (converts ADP files to WAV). So it's a unified player for Gamecube streamed audio. Doesn't support everything, and some things don't loop when they should or loop when they shouldn't, but it's a combination of all the best available.

http://www.halleyscometsoftware.com/files/in_cube00.zipin_cube v0.0</a>

SirDaShadow
12-01-2005, 07:35 AM
> working on (in_adx for just about any Sega streamed game,

will it work on Sega's PC games with adx sound? (such as Sonic Heroes PC)

hcs
12-01-2005, 03:53 PM
> will it work on Sega's PC games with adx sound? (such as
> Sonic Heroes PC)

Most likely. It's worked on all ADXs anyone's attempted to use it with. In that sense it is superior to the in_adx from which it derived, and the ADX player currently up on winamp.com. And it loops.

SirDaShadow
12-02-2005, 03:03 AM
> from which it derived, and the ADX player currently up on
> winamp.com. And it loops.
>
It worked indeed! Thanks a lot! You should've change your plugin name though as it gives the impression that it will only play GC music...maybe in_adxadvanced or something like that?

hcs
12-02-2005, 10:12 PM
> You should've change your
> plugin name though as it gives the impression that it will
> only play GC music...maybe in_adxadvanced or something like
> that?

Well, the intention is to play Gamecube music, and the majority of my work has gone into variants on the DSP format. When I hacked ADX support in an existing plugin to work better is covered a bunch of GC games, the other systems are just a side effect. A pleasant one, but still...

For precedent, see in_zip, which extracts rar, 7z, and a bunch of other archives.

Agu-Fungus
02-10-2006, 02:35 PM
So, how do you exactly make this work? I recently have my new PC with DVD drive, and I don't know how to make it read the music files from the disk.

Yes, it's the first time i'm using this. Sue me.
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hcs
02-10-2006, 03:54 PM
My method is to find dumps online. A PC DVD drive will not read Gamecube discs, no matter what anyone might tell you. It is possible to get the GC to read normal recordable DVDs, but that is another story.

One you have the dump (it'll be called either .gcm or .iso (completely misleadingly)) you use a program such as http://kojirou.free.fr/index.php?Language=EnglishGameCube Explorer</a> to extract the files from the Gamecube filesystem. Either the music files will play directly in in_cube or you'll have to do something with them as described on the in_cube page. Or maybe it won't work at all, depends on the game.
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Agu-Fungus
02-10-2006, 08:10 PM
Thanks for the helpful advice, but like the PSFs, don't you think there should be a downloadable music format for GC? It should be easier that way. I mean, how long does it take to find a site with Gamecube isos only for that? It would take forever for some.
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packardmelan
02-10-2006, 08:32 PM
That's why it's easier to just find MP3s of the music.

Did those go out of style or something?
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Atma
02-10-2006, 10:02 PM
> That's why it's easier to just find MP3s of the music.
>
> Did those go out of style or something?

those have that lovely restriction of not only being timed, but also not looping.
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packardmelan
02-10-2006, 10:31 PM
> those have that lovely restriction of not only being timed,
> but also not looping.

Hmm. So you can't, say, take a MP3 and 'trim' it to a certain length, after the in-game music has 'looped' two or three times? And for that matter, you mean to say Winamp or any other modern music player doesn't have a "loop" or "repeat" feature?

I'd rather use MP3s than download a whole Gamecube ISO.
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Atma
02-10-2006, 10:44 PM
> I'd rather use MP3s than download a whole Gamecube ISO.
Pro's and cons, that's what it is.

Sure, mp3's hae an advantage of being somewhat easily obtainable, and self rippable, but at the same time, an adx of the same thing wont have some of the artifacts present in an mp3. Lets say, f-zero gx. if you were to rip audio from practically any part of that game, you'd have the '3,2,1, go!' countdown in it, or if not, a pause sound effect. the adx lacks these, and comes with looping and a (likely) smaller overall file size compared to what an mp3 of the same would have.

It's all preference. would you realistically rip mp3's from your snes games, when you can listen to spcs of them that are only 64KB each?
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packardmelan
02-10-2006, 10:55 PM
> It's all preference. would you realistically rip mp3's from
> your snes games, when you can listen to spcs of them that
> are only 64KB each?

What we're talking about now is the need to download a GC disc ISO to play music tracks right now. with SNES games I'll listen to the SPCs just fine. But that doesn't require a 1 or 2 GB download either.

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hcs
02-11-2006, 12:42 AM
> don't you think there should be a downloadable music format for GC?

Uh... for the streamed formats the files themselves are downloaded. There are some sites around where you can get just the music.

http://bt.halleyscometsoftware.comlike this tracker</a> (if this is a problem please delete this link, but since ZD hosts ripped soundtracks anyway...)
It doesn't work terribly well for BitTorrent distribution, since the files aren't quite popular enough.
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Lillymon
02-11-2006, 06:02 PM
> It doesn't work terribly well for BitTorrent distribution,
> since the files aren't quite popular enough.

Yeah, I've noticed. The Super Smash Brothers Melee torrent was going OK for me until a peer popped up with about 75% of the torrent and started uploading to me. The seed I was connected to seemed to feel his job was done at that point and went home for the day, leaving me and one other peer with 90.5% of the torrent between us. Fantastic.

I also have Sonic Heroes, Puyo Pop Fever (1 peer each), and Sonic Gems Collection (totally deserted) which haven't even started after something like five hours of waiting.
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pipes
02-11-2006, 07:23 PM
I am stupid. So with this I can stream GC music to winamp?
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hcs
02-11-2006, 08:53 PM
> I am stupid. So with this I can stream GC music to winamp?

With this you can play the streamed music from a lot of games. Mostly Gamecube but others using ADX as well.

http://halleyscometsoftware.com/mboard/gcstreamdb.phpHere's a compatibility list</a>
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hcs
02-11-2006, 08:59 PM
I'd love to distribute the sets via HTTP but I simply don't have the gigabytes of server space (14, by the current count) it would take to hold them all. We have one dedicated seed who I'm very grateful for seeding most of them, but then you have a genius like the guy who showed up a few days ago trying to download 25 different sets at once, all of which were only seeded by this one person... so he had to cut off some of them so the others would move at all.

[edit]
Someone is setting up HTTP seeds. While I wonder why he doesn't just host the files normally I'm not going to look a gift horse in the mouth... (probably bandwidth issues in case things do get popular).
If you have a reasonably modern BitTorrent client it should be able to support them (once they're up, which should be in a day or so).<P ID="edit"><FONT class="small">Edited by hcs on 02/11/06 04:12 PM.</FONT></P>

Lillymon
02-12-2006, 06:54 AM
> We have one dedicated seed who I'm very grateful for
> seeding most of them,

I've found him. Two of the ones I wanted are complete and I'm seeding them now. I'm only getting 1.5-2KiB/s on the remaining two, but at least they're moving.

> Someone is setting up HTTP seeds.
> If you have a reasonably modern BitTorrent client it should
> be able to support them (once they're up, which should be in
> a day or so).

Sounds good. I've just upgraded to Azureus 2.4.0.0, which shouldn't have many problems with that.
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Agu-Fungus
03-14-2006, 12:25 AM
> I'd love to distribute the sets via HTTP but I simply don't
> have the gigabytes of server space (14, by the current
> count) it would take to hold them all.
Well, I found this server which I think will do good for you and your files: http://www.dreamhost.com/ (http://www.bigupload.com/ is also a good option).

And I also see what you mean by not working well. My SSBM download is painfully slow. This is the third day and it's still at 38%. <img src=smilies/sleep.gif>
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Agu-Fungus
05-07-2006, 05:33 AM
I see you moved to another host ( http://here.is/halleyscomet ). Now I would like to know the new address for your tracker, please.<img src=smilies/magbiggrin.gif>
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hcs
05-08-2006, 06:28 AM
Tracker isn't back up yet.
What I do have is a number of DSP sets for direct download: http://c9.servage.net/~sc19031-ZCPG/bonus/DSP/

If there are any in particular you're looking for I could put them up.
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Funktopus
05-08-2006, 08:28 PM
This looks really nice, but I have a question: I'm trying to rip music from Super Robot Taisen GC, and it looks like the sounds & BG music are stored in .PAK files when I browse the iso dump.

How would I go about extracting & streaming music from these (assuming I'm even looking at the correct files)? I'd love to get this working, for I cannot find an OST tor this game anywhere <img src=smilies/headshake.gif>
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MonsieurSirhan
05-08-2006, 10:59 PM
If those .pak files are anything like quake pak files, then just get servant salamander.
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hcs
05-09-2006, 12:17 AM
I've never tried doing anything with Super Robot Taisen.
That said, try the utility MonsieurSirhan recommended, and try my PAKthis utility (on the in_cube page) if that doesn't work.
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Richter X
05-10-2006, 07:27 PM
I know this sounds odd, but could you split those archives into smaller files...like around 60MB chunks? My memory stick only holds 128MB, and still have no home internet, and these library comps lack CD-burners.

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hcs
05-11-2006, 11:09 PM
> could you split those archives
> into smaller files...like around 60MB chunks?

Would you be happy if I just put them up unarchived?
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Richter X
05-15-2006, 07:19 PM
> Would you be happy if I just put them up unarchived?
>
That would work.
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