View Full Version : Geiger's Snes9x Debugger Mark 9
JadussD
06-14-2005, 12:17 PM
Could someone post this? The website seems to be down, and can't find it anywhere else. :|
Chickenlump
06-14-2005, 01:29 PM
> Could someone post this? The website seems to be down, and
> can't find it anywhere else. :|
>
Here you go. It's only up temporarily though, so grab it quickly.
<img src=smilies/thumb.gif>
http://www.geocities.com/chickenlump/snes9x1.43.ep9r8.zip
JadussD
06-14-2005, 01:45 PM
> Here you go. It's only up temporarily though, so grab it
> quickly.
>
>
> http://www.geocities.com/chickenlump/snes9x1.43.ep9r8.zip
THANK YOU!<img src=smilies/magbiggrin.gif><img src=smilies/magbiggrin.gif><img src=smilies/magbiggrin.gif>
Evil Peer
06-14-2005, 05:42 PM
> THANK YOU!
You also could have got it directly from this site:
http://www.zophar.net/snes.html
---T.Geiger
JadussD
06-14-2005, 05:52 PM
> http://www.zophar.net/snes.html
>
> ---T.Geiger
>
Wow, I looked for it there, and totally missed it. Oops. Great program by the way!
JadussD
06-14-2005, 08:06 PM
> Could someone post this? The website seems to be down, and
> can't find it anywhere else. :|
>
Edit: Nevermind this, I was looking at the wrong place. OOPS!
In the debugger, the bytes for the instructions are shown as this:
<tt>
$83/9FC7 22 00 AF 83 JSL $83AF00[$83:AF00] A:0001 X:0001 Y:0000 P:envmxdiZC
$83/9FCB 22 8B B3 83 JSL $83B38B[$83:B38B] A:0001 X:0001 Y:0000 P:envmxdiZC
$83/9FCF AD D6 2E LDA $2ED6 [$7E:2ED6] A:0001 X:0001 Y:0000 P:envmxdiZC
</tt>
Which means, that if I were to find this section of code in hex editor, it would be:
<tt>22 00 AF 83 22 8B B3 83 AD D6 2E</tt>
That's what I was thinking, but if I go to the code in a hex editor, I get:
<tt>22 00 AF 83 22 8B B3 83 A9 01 00</tt>
This strikes me as bizarre. Is there something about the way the 65816 reads opcodes that I don't know about?<P ID="edit"><FONT class="small">Edited by JadussD on 06/14/05 04:18 PM.</FONT></P>
Evil Peer
06-15-2005, 12:03 AM
> This strikes me as bizarre. Is there something about the way
> the 65816 reads opcodes that I don't know about?
The only thing I can suggest would be to make sure you are at the correct offset. If I do the math in my head, I come up with 019FC7.
---T.Geiger
MathOnNapkins
07-04-2005, 07:37 AM
> Wow, I looked for it there, and totally missed it. Oops.
> Great program by the way!
>
XD. What game are you hacking btw? <img src=smilies/erm.gif>
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