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SirDaShadow
12-22-2004, 02:55 AM
Visualboy Advance 1.8beta was released. Since it's beta , I didn't submit it to the website...here is what's new from the cvs files:

Version 1.8.0:
Core changes:
- added almost all AR V3 cheat codes (PokemonHacker)
- added prefetch emulation
- added full CBA support (verified for every CBA code type)
- added emulation for DMA interaction with reading from invalid address
- fixed CPU init for 256Mbit roms
- fixed HuffUnComp bug regarding tree size (SF #984608)
- fixed RTC support for day of the week (fixed at Sunday before)
- fixed loading of ELF multiboot files (thanks J.W.)
- fixed bug on CBA code type 5
- fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
- fixed battery saving bug when save type equals to Flash or Sram
- fixed a compilation warning
- fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
- fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
- fixed lq2x filter (was using hq2x code)
- fixed some bugs with IntrWait emulation
- fixed some timer bugs
- fixed memory timing when loading a save state (was using the timings before loading the state)
- fixed bug writing to IO register past 0x4000400 (no mirroring)
- initialize sram and flash memory to 0xff instead of 0x00
- clean flash/sram on load/reload
- ignore 8-bit writes to OBJ and OAM memory
- major AR V1/2/3 support by PokemonHacker
- simplified GBA emulation loop (easier to understand and maintain)

Windows:
- added dialog to edit game overrides
- added GPL link to Help menu
- fixed GB Disassemble crash when going to another address
- fixed a minor repaint bug when focus changed
- fixed problem displaying rom names that use & character
- fixed palette save name bug
- moved vsync code to where it should be
- moved common palette initialization and cleaned up rendering code to use it

SDL versions:
- SDL debugger improvements adapted from VBA-H:
- break on change
- conditional breakpoints (ARM and THUMB)
- dump load and save (memory)
- edit register (exception of R15)
- disassemble to file
- save and load state from debugger

Other:
- fixed some compilation issues (libpng, gtkmm)

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The 9th Sage
12-22-2004, 03:10 AM
> Visualboy Advance 1.8beta was released. Since it's beta , I
> didn't submit it to the website...here is what's new from
> the cvs files:

That hasn't stopped us before. :P Anyway, question:

Is it as fast as VBA CE was? I found VBA CE to be a lot faster for me than the last version of VBA before this beta release.

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The 9th Sage
12-22-2004, 03:54 AM
Nevermind...tried it out myself on several games, and it's smooth like butter. It even gets almost 100% speed on my system while using hq2x, and with no frameskips turned on and no sacrifice in audio quality.

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SirDaShadow
12-22-2004, 04:11 PM
> Nevermind...tried it out myself on several games, and it's
> smooth like butter. It even gets almost 100% speed on my
> system while using hq2x, and with no frameskips turned on
> and no sacrifice in audio quality.

O_O you posted the news! <img src=smilies/eek5.gif> Thanks for the credit! :P
Yeah I noticed it's faster (execpt Fzero games and such where cpu requirements are bigger)
BTW I got the "whats new" from the CVS files. Shouldn't the source be there as well?

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Geshi
12-23-2004, 12:09 AM
> O_O you posted the news! Thanks for the credit! :P
> Yeah I noticed it's faster (execpt Fzero games and such
> where cpu requirements are bigger)
> BTW I got the "whats new" from the CVS files. Shouldn't the
> source be there as well?
>

It's faster now!? Oh dear, as if VBA didn't run fast enough for me already...

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JCE3000GT
12-23-2004, 02:55 AM
> It's faster now!? Oh dear, as if VBA didn't run fast enough
> for me already...

Mmmmm Minish Cap running 100% with all options...*drools* <img src=smilies/eek5.gif>

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The 9th Sage
12-24-2004, 12:14 AM
> O_O you posted the news! Thanks for the credit! :P
> Yeah I noticed it's faster (execpt Fzero games and such
> where cpu requirements are bigger)
> BTW I got the "whats new" from the CVS files. Shouldn't the
> source be there as well?

I would have thought so...I must be looking in the wrong spot or something. Do you see it there anywhere? All I see is the source for...1.7.2 I think it was.


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Agu-Fungus
12-25-2004, 09:14 PM
> It's faster now!? Oh dear, as if VBA didn't run fast enough
> for me already...
>
The only version that ran faster and O.K. was 1.7.1

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Rattlehead
07-22-2008, 02:32 AM
Nevermind...tried it out myself on several games, and it's smooth like butter. It even gets almost 100% speed on my system while using hq2x, and with no frameskips turned on and no sacrifice in audio quality.

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What kinda butter are YOU using? My butter is all rough and bumpy.

The 9th Sage
07-22-2008, 02:50 AM
What kinda butter are YOU using? My butter is all rough and bumpy.


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Reaper man
07-22-2008, 04:34 AM
What kinda butter are YOU using? My butter is all rough and bumpy.

Even though your reply was pretty funny (and the reply to your reply hilarious, good one Ian), please don't necro bump 4 year old threads.

The 9th Sage
07-23-2008, 03:07 AM
Even though your reply was pretty funny (and the reply to your reply hilarious, good one Ian), please don't necro bump 4 year old threads.

I wouldn't have except it was already bumped. :)

Xeon3D
07-24-2008, 06:09 AM
I'm locking this...