View Full Version : Jade's progress
Lenophis
07-17-2004, 06:32 AM
I thought I should give a progress update on what is going on. A new version can be expected in the next couple of days, here are the details.
First, drawing has been very verrrrrrrry slllllllllllllllllloooowwwwww... So, there has been practically and literally 0 progress. Character sprite editing, overworld maps, monster sprites, etc are NOT, repeat NOT in.
Second, there is a bugfix, this was mentioned last month. Well, on June 1, which is way old news.
Third, added effect for the monster editor is in. After some chat in IRC last night, it came to me on how I could actually code it in. I thank all of the members of #rom-hacking for just being there. Now if I could just find something new to implement. (Don't push me with graphics, you will earn a nice shiny blast of ignore.)
That is all for now, just informing everyone that the project is not dead, dying, on ice, or anything like that.
<P ID="signature"><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade (http://disch.zophar.net)</P>
Lenophis
08-03-2004, 10:10 AM
One of these days, a new editor will be implemented, and then somebody's gonna realize how much this bad boy can do.
Anyway, another progress update:
Shop Editor: In, done, finished, next? <img src=smilies/upeyes.gif>
Text Editor: More progress here than the damn graphics, that's for sure. I'm getting some help here, good thing too. Otherwise, this would be progressing about as fast as graphics is. <img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif><img src=smilies/banghead.gif> If my C++ knowledge wasn't below the level of "ehhhhhh..." then I'd be getting somewhere. Anyone that posts this (http://cplus.about.com/cs/ctutorial1/) or this (http://newdata.box.sk/bx/c/htm/fm.htm) gets --> <img src=smilies/2gunsfiring_v1.gif> I already have both of these.
Character Editor also had a small tweak, after some more testing, the spell safeguard of spells must be learned in order is nice in principle, but utterly useless. You can shuffle the spells around anyway. Removed it. <img src=smilies/magbiggrin.gif>
That's the progress, hope this is enlightening for some of you.
<P ID="signature"><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade (http://disch.zophar.net)</P>
Jathys
08-03-2004, 04:09 PM
How about this:
http://cplus.about.com/cs/ctutorial1/
And this:
http://newdata.box.sk/bx/c/htm/fm.htm
I'm sorry Leno... Had to do it. smilies/flipa.gif
<P ID="signature">http://jathys.zophar.nethttp://jathys.zophar.net/images/zd_avatar.gif</a></P>
Lenophis
08-04-2004, 03:50 AM
> I'm sorry Leno... Had to do it.
<img src=smilies/laff.gif>
Wha? No "FF sucks" reply? <img src=smilies/eek5.gif> Just for that, you don't get shot. <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade (http://disch.zophar.net)</P>
Jathys
08-04-2004, 09:26 AM
> Wha? No "FF sucks" reply?
Well, that's common knowledge. I see no point in mentioning the obvious.
<P ID="signature">http://jathys.zophar.nethttp://jathys.zophar.net/images/zd_avatar.gif</a></P>
Lenophis
09-30-2004, 09:05 AM
*digs out old thread, bumps*
Update!
Text Editor: I did fix naming characters, although it still doesn't matter what the four main names are. You still need to name them. This fix will no longer mess up that character's stats. <img src=smilies/magbiggrin.gif>
There will NOT be a new release though, as now the Prototype and Demi's translations are finally showing conflicts with one another. <img src=smilies/angryfire.gif> I need to figure this out before I release something new. I shouldn't have even allowed the Text Editor to be used, but that didn't cross my mind at the time. Given how much is NOT displayed, you could very easily overwrite the wrong data. Sorry guys. Don't edit:
Character names
Dialogue set 1
Don't save from Dialogue set 2 on down to the end of the list. As you can see, nothing's loaded! (And don't let the Miscellaneous list fool you, the text is loaded, but the location to save to is not.)
Now, I think I found the beginning of the gil/items drop data. (Whoo hoo, another table.) Although, with my lack of rom hacking experience, I have no way of knowing 100%.
Also, even though I can draw, it doesn't mean that world maps are any faster to being implemented. I still need to find the palette data, and the sooner I find it, the sooner the world map may be editable. (There's 128 palettes at $1710 - $1890, those I know about. What tells the game to use those palettes is what I need to find.)
That's all for now.
<P ID="signature"><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade (http://disch.zophar.net)</P>
Lenophis
10-08-2004, 10:37 AM
Yay, more progress update. Some very interesting and very helpful information fell into my hands tonight. tornado4734 has given me the formation data, and format. <img src=smilies/eek5.gif> (Calling the format a nightmare would be an understatement.) However, it's not completely deciphered, but it's a hell of a lot more than I had previously figured out. Thanks, tornado4734. But, after reading through the format, I noticed that the god damn GIL AND ITEM DROPS WEREN'T A PART OF THE FORMAT! <img src=smilies/banghead.gif> <img src=smilies/angryfire.gif> (Once the format is completely figured out, I'll be uploading the file as I have for all others thus far.)
Ok, so I had to try some previous spots. Monster data is fully cracked, so I looked at the actual gil/item drop data itself (yet again). Low and behold, again, all I have to do is look up. Above the index of what can drop, is 128 bytes, one for every monster. So, hopefully within the next two weeks:
A new version will be out with the Formation Editor. <img src=smilies/thumb.gif>
There's not enough room in the Monster Editor (it will remain at the current size to remain 800x600 friendly) so the Spoils Editor will be made as a result. <img src=smilies/thumb.gif>
Hmm, a conflict arises. With the conflicts between the Prototype and Demi's translation for text, what do I do? A crash bug is still lurking, and it is a preventable (in terms of the user crashing Jade) but it's a CRASH BUG! I guess I'll have to disable some of the Text Editor to prevent the crashing.
Hmm, all of these editors, gonna have to do some reshuffling, hell, maybe even give Jade a new look. <img src=smilies/werd.gif> Let's see if I can imagine some graphical creativity... <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy. Jade (http://disch.zophar.net)</p><P ID="edit"><FONT class="small">Edited by Lenophis on 10/08/04 05:46 AM.</FONT></P>
Lenophis
10-22-2004, 10:51 AM
Look at the progression of screenies...
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes.png>
The layout of the scheme...
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes2.png>
...to every palette being drawn...
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes3.png>
...almost to the point of actually changing them.
Yeah I know, it looks like FFHackster (http://disch.zophar.net/ffhackster.php), but it works. Why change it? But if you notice, the palettes aren't drawn left -> right like Hackster. Couldn't really easily (actually, just couldn't) code it. So they're vertically stacked. *shrug*
This should give the beta testers something to drool about. <img src=smilies/magbiggrin.gif>
<P ID="signature"><a href=http://disch.zophar.net><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png border=0>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</a></P>
Gavin_86
10-23-2004, 08:28 AM
very very excellent work Lenophis. Slowly and steadily this editor has been getting better and better. I salute you on a job well done! <img src=smilies/magbiggrin.gif>
<P ID="signature"><center>I'm just a Paranoid Android watching through my superb crystal viewing glass
.::http://gavin.panicus.orgGavin.Panicus.org</a> ::.</center></P>
Lenophis
10-23-2004, 09:00 AM
<blockquote><font class="small">In reply to:</font><hr>
very very excellent work Lenophis. Slowly and steadily this editor has been getting better and better. I salute you on a job well done!
<hr></blockquote>
Thanks. <img src=smilies/magbiggrin.gif>
BTW, an update! Apparently my palette file was off by a bunch. So there's been an update, and screenies to prove:
<img src=http://www.cpinternet.com/~norwin/lenophis/palettes3.png border=0 width=192 height=122> (http://www.cpinternet.com/~norwin/lenophis/palettes3.png) <img src=http://www.cpinternet.com/~norwin/lenophis/palettes4.png border=0 width=192 height=122> (http://www.cpinternet.com/~norwin/lenophis/palettes4.png)
Left is old, right is new. <img src=smilies/thumb.gif>
<P ID="signature"><a href=http://disch.zophar.net><img src=http://www.cpinternet.com/~norwin/lenophis/sig.png border=0>
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</a></P>
sephiroth111
10-23-2004, 09:45 PM
try bruce
http://64.78.49.204/
his books are awesome.
edit: i wanted to put this in but a stupid call dragged me away,
the editor is looking better and better, good work.
<P ID="signature"><hr>
Ludvuck Foruk: Thats your first problem...thinking your a panda...
sephiroth111: and once again, i am totally confused as to whats going on.</P><P ID="edit"><FONT class="small">Edited by sephiroth111 on 10/23/04 04:48 PM.</FONT></P>
Lenophis
11-11-2004, 10:47 AM
I have good news for all!
I just saved a truckload of money on car insurance by switching to Geico! <img src=smilies/magbiggrin.gif> And, a report on Jade (http://disch.zophar.net/jade.php)'s progress. Here are the details:
Text Editor in terms of Demi's translation is just about finished. Need to get the Prologue to display for the varying versions, and get in length detection. That's it.
Also enabled the user to change the pointer value, so this should greatly help the experienced. N00bs, pick up a .txt file and learn on the pointers if you need to. I thought about giving a quick lesson, but then decided against the idea.
Added a cool button that'll give the basic tips for the Text Editor. It will be helpful, because there's too much BS about both translations, and it's a little more involved than FF1 was... <img src=smilies/thumb.gif>
Now on the Prototype side of things....not so far. Dialogue does not fully display, and what does display, less than half of that displays correctly. A couple bytes are giving me heartache, but I'll figure this out eventually. (Two different null terminator's, two different line breaks...wtf...BOTH ARE USED! <img src=smilies/banghead.gif>) So yeah, no dialogue editing for the Prototype. Well, you can, but I wouldn't. <img src=smilies/cry.gif>
Also making a new editor in the background, has been in production for a couple of versions now. It is FAR from finished, but I promise that everyone will like. <img src=smilies/magbiggrin.gif>
That's all for now.
<P ID="signature">
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
Lenophis
12-04-2004, 04:16 AM
There will be a Jade update this month. It's a grand occasion, and I'll leave the researches to figure out why... <img src=smilies/magbiggrin.gif>
Should be a good month though, because I hope that one other project is finished this month too. <img src=smilies/thumb.gif>
--Edit--
I noticed nobody posted v0.11 (http://disch.zophar.net/jade.php) either... <img src=smilies/cry.gif>
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
JCE3000GT
12-04-2004, 05:17 AM
Oh oh oh Event Editor? <img src=smilies/magbiggrin.gif><img src=smilies/magbiggrin.gif>
<P ID="signature"><center>http://www.blitzkrieg.finalconquest.net/http://img.photobucket.com/albums/v307/VonBlitzKrieg/sig.jpg
BlitzKrieg Innovations</a></center></P>
Lenophis
12-04-2004, 05:46 AM
<blockquote><font class="small">In reply to:</font><hr>
Oh oh oh Event Editor?
<hr></blockquote>
<s>You have no idea...</s> I wish... <img src=smilies/banghead.gif>
You'll find out later this month. <img src=smilies/thumb.gif>
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
JCE3000GT
12-04-2004, 07:02 AM
> In reply to:Oh oh oh Event Editor?
> You have no idea... I wish...
>
> You'll find out later this month.
Or you could just tell me since we are teh friendz0r. <img src=smilies/thumb.gif> I could beta test it. lmao
<P ID="signature"><center>http://www.blitzkrieg.finalconquest.net/http://img.photobucket.com/albums/v307/VonBlitzKrieg/sig.jpg
BlitzKrieg Innovations</a></center></P>
CROcOp
12-04-2004, 12:19 PM
Wow, great news!
But please add length detection. Text editor would help me very much in the next translation i am making.<img src=smilies/thumb.gif>
<P ID="signature"></P>
CROcOp
12-04-2004, 12:27 PM
> How about this:
> http://cplus.about.com/cs/ctutorial1/
>
> And this:
> http://newdata.box.sk/bx/c/htm/fm.htm
These arent the best ones. Try:
http://www.gustavo.net/programming/c__tutorials.shtml
<P ID="signature"></P>
Lenophis
12-05-2004, 10:36 AM
<blockquote><font class="small">In reply to:</font><hr>
Wow, great news!
But please add length detection. Text editor would help me very much in the next translation i am making.
<hr></blockquote>
I would code it in this very instant if I knew how. Best thing that can be done at this moment is pointer tweaking.
Hell, there are a lot of things I'd code this very instant if I knew how... <img src=smilies/banghead.gif> And I could literally read those tutorials everyday for a year...not helping too much. <img src=smilies/banghead.gif width=50 height=40>
Rest assured, much more will be implemented once I figure out how to do it. Stuff like the map editors, music editor, sprite editing, etc. You get the idea.
Of course there's also the detail of my ability to hack the rom... <img src=smilies/banghead.gif> Yay...lots of fun stuff. Am I being too pessimestic?
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
breadcrust
12-05-2004, 10:52 AM
you really need to stop banging your head agaisnt the wall or you night get some serious brain damage. or maybe its too late... <img src=smilies/cwm27.gif>
<P ID="signature">Breadcrust
http://sigx.yuriy.net/images/skin/BlueSteel/0/xbreadcrust.png </P>
Lenophis
12-06-2004, 10:25 AM
<blockquote><font class="small">In reply to:</font><hr>
you really need to stop banging your head agaisnt the wall or you night get some serious brain damage. or maybe its too late...
<hr></blockquote>
<img src=smilies/cwm11.gif>
I actually accomplished something today, managed to get something displayed I never thought I would... Took a while to get those values saved (thanks Laxid!) but they do now. This is all for the editor I've been working on in the background, but with all of the image showing I've done on IRC, you probably already know what it is.
With the new version of Jade is a little "easter egg" (damn you FuSoYa...). Obviously, you'll have to find the treat for yourself, but I'll give a hint about it... (not even a good one either)
Exdeath
Let's see you guys guess this one. <img src=smilies/magbiggrin.gif> If you need another hint...
"connect the dots"
That's all you get. <img src=smilies/magbiggrin.gif>
The update will be ready on time. <img src=smilies/thumb.gif> I guess I am now evil...
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
breadcrust
12-06-2004, 10:34 AM
> The update will be ready on time. I guess I am now evil...
it is too late...
<P ID="signature">Breadcrust
http://phantasyrpg.com/main.php?view=20335Click me!, you know you want to...</a>
http://sigx.yuriy.net/images/skin/BlueSteel/0/xbreadcrust.png </P>
Lenophis
12-08-2004, 08:32 AM
<blockquote><font class="small">In reply to:</font><hr>
it is too late...
<hr></blockquote>
:(
Anyway, I've reached a stumping stone. Beyond what I do not know how to code, I cannot proceed. The Character, Monster, Spells, Font, and Weapon Editor's need graphics editing, which I do not know how to do. Formations needs graphics displaying (but not everything abou that data has been deciphered yet) so I'm stuck there. Shop is done, Amor is done. I can't code in a new editor, (like events or music) because I haven't even a slightest clue about where events are. I have not exactly pinpointed the music, but I know what bank it's in.
So, in the meantime, I'll show off the screenie of the editor I've been working on in the background.
<img src=http://hypher.net/lenophis/stuff/world.png>
Other than the obvious big blank blob in 25% of the image, it's come along nicely. I've been holding this editor back for a couple of versions now, and when v0.12 is released, it'll still be held back. (Because it doesn't really do anything.)
So far, the tiles are drawn, the encounter rates displayed, and the formations for each index. The map is also decompressed.
I am quite literally stuck. <img src=smilies/cry.gif>
Unless you do this:
<img src=http://hypher.net/yona/jjade/screens/03.png border=0 width=251 height=199> (http://hypher.net/yona/jjade/screens/03.png)
Now why can't I do that? <img src=smilies/retard.gif> (You can click the image too...)
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy.</P>
Hypher
12-08-2004, 08:56 AM
> I am quite literally stuck.
> Unless you do this:
> [ IMAGE ]
> Now why can't I do that? (You can click the image too...)
Don't worry, Lenny, its very simple:
<pre>
// Get some map data
WorldMapData wmd = new WorldMapData(ff2);
// Show that map!
ScrollingMapView smv = new ScrollingMapView(shell, 0, worldset, wmd);
smv.setLocation(300, 0);
smv.setSize(400, 400);
</pre>
<img src=smilies/magbiggrin.gif>
(j/k) You'll get it soon, don't worry.
<P ID="signature"></P><P ID="edit"><FONT class="small">Edited by Hypher on 12/08/04 03:56 AM.</FONT></P>
Lenophis
12-11-2004, 08:05 AM
<blockquote><font class="small">In reply to:</font><hr>
Don't worry, Lenny, its very simple:
// Get some map data
WorldMapData wmd = new WorldMapData(ff2);
// Show that map!
ScrollingMapView smv = new
ScrollingMapView(shell, 0, worldset, wmd);
smv.setLocation(300, 0);
smv.setSize(400, 400);
(j/k) You'll get it soon, don't worry.
<hr></blockquote>
Yeah, you know what the hell you are doing, I do not. Two very big differences...
This fucking map is pissing me off <img src=smilies/angryfire.gif> Even though I said I could probably (and easily) draw 16x16 tiles...guess what. I WAS WRONG! I LIED! <img src=smilies/cry.gif> Not only can I not draw it, I don't even have anything there for it to be drawn on. I'm sure anyone that knows how to program would've noticed that, since it's still grey.
Of course it would help if I had the slightest clue as to what I was doing in the first place....... <img src=smilies/2gunsfiring_v1.gif>
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
12-13-2004, 08:44 AM
Good news on several fronts, except the one that counts.
1) Go back to the screenshot of Jade's Map Editor, the map will not be contained in that tiny space. <img src=smilies/thumb.gif> Instead, the map editor will look like this:
<img src=http://hypher.net/leno/stuff/world%2012-12-04.png>
2) It gives you the option to backup the map currently being editing.
3) It gives you the option to backup the tile data, and raw tile data.
4) It will edit every map in the game, once I get that far.
5) The map will be displayed on it's own box, completely resizable. <img src=smilies/magbiggrin.gif>
Now the bad news
1) Map not displayed yet! <img src=smilies/banghead.gif>
2) No editing palettes yet (only the overworld palettes are loaded anyway)
3) No editing tiles yet (haven't quite figured out that part yet)
The map editor will not be accessable until it is finished. I'm not taking any chances with this part. (And given the history of me rushing things, it has always yielded disastor in the past.)
More info as the story unfolds!
<P ID="signature"><img src=http://hypher.net/leno/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
01-02-2005, 09:10 AM
Ho hum... *twiddle*
<img src=http://leno.hypher.net/stuff/config.png>
Just finished the design. <img src=smilies/magbiggrin.gif>
--Edit 2--
And TIME! In about 1 hour, she works perfectly. :)
While typing this up, Vystris Nexoth gave me a very nice suggestion to add to the map editor. So here's a screenie to show:
<img src=http://leno.hypher.net/stuff/world%201-2-05.png>
It's the new check box "Show in-game viewing area." <img src=smilies/magbiggrin.gif>
That's all for now.
--Edit--
I suppose I'll have to show a screenshot of the other dialog box with the map. Rest assured, when it is displayed, you guys will get one nice full screen PNG. ^_^
<P ID="signature"><img src=http://leno.hypher.net/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P><P ID="edit"><FONT class="small">Edited by Lenophis on 01/02/05 05:45 AM.</FONT></P>
CROcOp
01-02-2005, 04:44 PM
Nice. What happened to your homepage? I can`t download anything from it. <img src=smilies/eek13.gif>
<P ID="signature"></P>
Lenophis
01-03-2005, 10:59 AM
<blockquote><font class="small">In reply to:</font><hr>
Nice. What happened to your homepage? I can`t download anything from it.
<hr></blockquote>
o_O Oopsie.... *fixes* I guess I did forget something after all.... *sweat*
<P ID="signature"><img src=http://leno.hypher.net/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
01-04-2005, 10:03 AM
Ok, well, here's another progress update.
The Config works perfectly, although, trying to get it to work with my new scheme hasn't been successful yet.
For those that remember FFHackster (http://disch.zophar.net/ffhackster.php), it would remember everything in terms of changing and how customized you wanted Hackster to be. Well, now I'm trying my hand at that with Jade (http://disch.zophar.net/jade.php).
At this moment, it can remember the locations of the palette and tables, OR the rom. I can't get both meshed in together. While testing, saving rom location blanks out the other locations, and saving the other locations blanks out the rom location. <img src=smilies/banghead.gif> (It returns!) There's also one cosmetic detail that I don't know how to fix:
<img src=http://leno.hypher.net/stuff/ehhhh.png>
I haven't quite figured out how to blank it yet.... <img src=smilies/cry.gif>
Que, sera, sera...
v0.13 (maybe I should do with a higher version number) will one to remember, and not for bullshit reasons either. <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://leno.hypher.net/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
01-05-2005, 06:26 AM
<blockquote><font class="small">In reply to:</font><hr>
At this moment, it can remember the locations of the palette and tables, OR the rom. I can't get both meshed in together.
<hr></blockquote>
BAM! <<z>/Emeril> <img src=smilies/magbiggrin.gif>
I made a pretty n00bish mistake in the Config, but now it's fixed. Now that this data tracker is finished, on to making it work with the rest of Jade. Now it should go smoothly. <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://leno.hypher.net/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
02-15-2005, 03:35 AM
It has been a while, so here's some progress.
Jade will undergo a complete re-write. The re-written app will not be in MFC, as it is now. However, this re-write will take a lot of time.
What brought the re-write up, was some code was still pretty sloppy, and some of the new stuff I was adding in was causing conflicts. For now, the latest beta build can be found <a href=http://leno.hypher.net/stuff/Jade_beta.rar>here</a>. This was last updated sometime last month.
<img src=smilies/thumb.gif>
<P ID="signature"><img src=http://leno.hypher.net/stuff/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
03-07-2005, 09:25 AM
And now I have progress to report:<ul> I think I have the basic layout pretty much done. Still need to get the formations, shop, and spells back in. But now that I know how this will look, it'll go very smooth from here on out.
It's all looks right now, there's almost no code behind it (all it does is load, and that's pretty much it)
I was hoping I could've gotten the GTK+ implemented, but I can't make heads or tails of it. <img src=smilies/banghead.gif> Wait, everything's like that.....[/list]
I'm hoping for an April release, but that's hoping for a lot. Beta's should be out later this month. Well, once I get this up and running. <img src=smilies/magbiggrin.gif>
That's all for now.
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
03-11-2005, 05:25 AM
<img src=http://leno.hypher.net/images/cleanslate3.png>
Owns. <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
JCE3000GT
03-11-2005, 05:30 AM
>
>
> Owns.
Wow, awsome idea...where'd you get that idea from. <img src=smilies/magbiggrin.gif>
This post has been brought to you by sarcasm, sarcasm, do you get it?
<P ID="signature">http://www.blitzkrieg.finalconquest.net/avatars/if_only.png
http://sigx.yuriy.net/images/xjce3000gt.png</P>
Lenophis
03-11-2005, 10:41 AM
<blockquote><font class="small">In reply to:</font><hr>
Wow, awsome idea...where'd you get that idea from.
<hr></blockquote>
Errr, uhhhh, hummmmm, hmmmmm, uhhhh, you? <img src=smilies/upeyes.gif>
<blockquote><font class="small">In reply to:</font><hr>
This post has been brought to you by sarcasm, sarcasm, do you get it?
<hr></blockquote>
SARCASM, MOTHERFUCKER! DO YOU SPEAK IT?!
--Edit--
I finally saw that movie last weekend, it rules.
As for the seemingly random placement of the check boxes... I tried to make it organized in a "tree order" type of style. Clicking one check box will enable or disable a bunch of others. It'll be easy to tell once the working version is up. :)
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P><P ID="edit"><FONT class="small">Edited by Lenophis on 03/11/05 05:43 AM.</FONT></P>
JCE3000GT
03-11-2005, 11:37 PM
> SARCASM, MOTHERFUCKER! DO YOU SPEAK IT?!
>
> --Edit--
> I finally saw that movie last weekend, it rules.
Pulp Fiction is hella good. I love that movie.
<P ID="signature">http://www.blitzkrieg.finalconquest.net/avatars/if_only.png
http://sigx.yuriy.net/images/xjce3000gt.png</P>
Lenophis
03-24-2005, 09:05 AM
<blockquote><font class="small">In reply to:</font><hr>
Pulp Fiction is hella good. I love that movie.
<hr></blockquote>
Was good enough that I decided to tape it. <img src=smilies/magbiggrin.gif>
<img src=http://leno.hypher.net/images/character.png> <img src=http://leno.hypher.net/images/shop.png>
<img src=smilies/thumb.gif> The re-write is going smooth. :)
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
JCE3000GT
03-24-2005, 09:47 AM
> The re-write is going smooth. :)
Using nifty tabs I see. Careful, someone might say your GUI is too large. <img src=smilies/eek13.gif>
<P ID="signature">http://www.blitzkrieg.finalconquest.net/avatars/if_only.png
http://sigx.yuriy.net/images/xjce3000gt.png</P>
Lenophis
03-24-2005, 10:11 AM
<blockquote><font class="small">In reply to:</font><hr>
Using nifty tabs I see. Careful, someone might say your GUI is too large.
<hr></blockquote>
<ul> I'm probably going to get yelled at for this, but oh well. Jade is now tab based, rather than it's old system, which was "click on a button to get to x editor." But because of the size of the Character and Monster editors, some of the smaller ones will waste a lot of space. That can't be helped, unfortunately.[/list]
Way ahead of ya. <img src=smilies/thumb.gif> I'd like to see <<z>name removed> complain about it. <img src=smilies/magbiggrin.gif>
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
JCE3000GT
03-24-2005, 11:18 PM
I personally love the tabbed interface...it makes the program so much easier to deal with...amd frankly looks better IMO.
<P ID="signature">http://www.blitzkrieg.finalconquest.net/avatars/if_only.png
http://sigx.yuriy.net/images/xjce3000gt.png</P>
Lenophis
03-25-2005, 10:32 AM
<blockquote><font class="small">In reply to:</font><hr>
I personally love the tabbed interface...it makes the program so much easier to deal with...amd frankly looks better IMO.
<hr></blockquote>
No arguments here. Question, my tabs don't work when Jade initially loads (no rom or tables loaded). They look like they are switching, but don't, or just don't show up. There is no code anywhere to disable anything revolving the tabs at all. (Once the rom is stored into the data file, then all is good. At this point, exit and re-open, but that's not a viable solution down the road.) Any idea what could be causing it?
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
JCE3000GT
03-25-2005, 11:18 AM
> Any idea what could be causing it?
In C++ I have no idea. In VB I just disable the Tab control until the ROM loads...<img src=smilies/eek13.gif>
<P ID="signature">http://www.blitzkrieg.finalconquest.net/avatars/if_only.png
http://sigx.yuriy.net/images/xjce3000gt.png</P>
Lenophis
05-03-2005, 08:58 AM
<blockquote><font class="small">In reply to:</font><hr>
In C++ I have no idea. In VB I just disable the Tab control until the ROM loads...
<hr></blockquote>
Got that figured out, but now, unfortunate news...
Jade is effectively on ice for the time being. What sparked this is basically the problem I'm still having with trying to draw. Last time I got the tiles and palettes drawn, this time, neither. I'm not using MFC, so I don't have any of those handy shortcuts I used to use.
<img src=smilies/sleep.gif>
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Disch
05-03-2005, 06:09 PM
> I'm not using MFC, so I don't have any of
> those handy shortcuts I used to use.
Everything is EXACTLY THE SAME, just the function calls are slightly different. Catch me on IRC tonight I'll try and explain it more.
<P ID="signature"></P>
Lenophis
05-14-2005, 05:03 AM
<img src=http://leno.hypher.net/images/one%20last%20hurrah.png>
Pay close attention to what I have circled, that post was made LAST September. I've been trying to draw this fucking map since LAST SEPTEMBER!
I'm at my breaking point... Tiles drawn, map.................not drawn. I will set it aside until next week, where the map will be attempted one last time. If the map is not drawn by the stroke of midnight, Saturday May 21st going into Sunday the 22nd, then Jade will go without a map editor. I'm tired of fighting this piece of shit.
--Edit--
<img src=http://leno.hypher.net/images/interesting.png> PROOF THAT TILES ARE DRAWN.
<P ID="signature"><img src=http://leno.hypher.net/images/sig.png border=0> (http://disch.zophar.net)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P><P ID="edit"><FONT class="small">Edited by Lenophis on 05/14/05 12:07 AM.</FONT></P>
Lenophis
05-15-2005, 06:44 AM
<blockquote><font class="small">In reply to:</font><hr>
If the map is not drawn by the stroke of midnight, Saturday May 21st going into Sunday the 22nd, then Jade will go without a map editor. I'm tired of fighting this piece of shit.
<hr></blockquote>
<a href=http://disch.zophar.net target=_blank><img src=http://leno.hypher.net/images/sig.png border=0> (http://leno.hypher.net/images/world%20map.png>Hmmm</a><--)
"For lovers of irony; I'll just say one thing...wishes do come true." - Lobster Cowboy</P>
Lenophis
06-18-2005, 06:59 AM
OK! NOW we are making incredible progress!
...ho hum. <img src=smilies/magbiggrin.gif> Try to ignore the crazy color swapping I did, or admire it, whichever you prefer. <img src=smilies/thumb.gif> But, uh...notice the tiles out of place?
--Edit--
I miss my signature... <img src=http://www.zophar.net/wwwthreads/smilies/cry.gif><P ID="edit"><FONT class="small">Edited by Lenophis on 06/18/05 02:16 AM.</FONT></P>
Lenophis
06-19-2005, 02:44 AM
And to have a lot of fun...
<img src=http://leno.hypher.net/images/omg.png> <img src=http://leno.hypher.net/images/stfu.png>
<img src=http://leno.hypher.net/images/slick.png border=0> (http://disch.zophar.net)
This will be my new sig...once they start to work again that is. <img src=smilies/magbiggrin.gif>
JCE3000GT
06-20-2005, 03:46 AM
Fantastic work Leno. Looking forward to messing around with the latest beta now that I'm back from vacation. <img src=smilies/thumb.gif>
Lenophis
07-18-2005, 09:41 AM
<img src=http://www.geocities.com/abgh21/eek.png>
Is that too many edit fields? This is for the editing of the domain indexes, and I fear that the method I want will severely screw up the rom, so I'm doing this lesser-liked version instead.
JCE3000GT
07-18-2005, 04:17 PM
> Is that too many edit fields? This is for the editing of the
> domain indexes, and I fear that the method I want will
> severely screw up the rom, so I'm doing this lesser-liked
> version instead.
Try loading the values with a listbox one by one into a textbox. I'm going to play around with Jade today since I'm off of work and awake early.
Lenophis
07-19-2005, 05:44 AM
<img src=http://www.geocities.com/abgh21/eek.png>
That's a better shot of it. <img src=smilies/magbiggrin.gif> JCE, every suggestion will be looked at and strongly considered for implementation. You haven't let me down yet, that's for sure. It's just a matter of me being able to code it in.
Lenophis
08-02-2005, 09:25 AM
I suppose I should post some kind of news. Truth be told, I haven't touched Jade in about a month now. I recently acquired a PS2, and now my PS2 game total is up to four! (FFX, Kingdom Hearts, Star Ocean 3, Dynasty Warriors 5)
In order to proceed with the Map Editor, I'll need to come up with a recompression routine which has me baffled. I know how I should do it concept wise, I just can't translate that into code. I've been saying that to everyone I talk to about it for the last month as well. I just hope it doesn't take me 8 months to do like the map drawing did..... <img src=smilies/erm.gif> But at this rate, it may be that long, if not longer....
Anyway, if/when that routine is done, my next step will be to finally get the Spells and Text editors back up and running as they were before I started the re-write. If you need a time reference, I started the re-write in late February or early March. Now I know that there hasn't been an official release of Jade since last December, but that can't be helped. And I will say this now if anybody has forgotten. There will be no release of Jade until I'm convinced the Map Editor is ready. (And by that, saving and editing to the fullest extent of at least the world map. The rest of the maps can be dodged for now until I get the core of what I need ready.)
With the help of Gil Galad, (ok, he pretty much did everything), some nice locations are known. I can control what you hear in every single room in the game. There's even two sections for the world map, one if you are on a chocobo, one if you aren't. I don't know if I'll add that to this next version of Jade or not. That'll depend soley on the progress of the Map Editor.
So basically, nothing is done because of the Map Editor... <img src=smilies/headshake.gif> Let the flames begin. <img src=smilies/cry.gif>
JCE3000GT
08-03-2005, 02:03 AM
> So basically, nothing is done because of the Map Editor...
> Let the flames begin.
OMG HAX UR SO NOOB GO WERK ON TEH GBA GAMEZ0RS!
Lenophis
09-26-2005, 05:48 AM
'<blockquote><font class="small">In reply to:</font><hr>
OMG HAX UR SO NOOB GO WERK ON TEH GBA GAMEZ0RS!
<hr></blockquote>
OMG HATER CUZ I WORK ON TEH NES. <img src=smilies/laff.gif>
I have good news! It's not insurance related! The map has a recompression routine! It came curtiousy of a former member of "the scene" as he likes to call it. Thanks to Vagla, the map can now be recompressed.
The funny thing is, I haven't even worked on Jade for the past 2 months, was taking a bit of a break on it because of the recompression frusteration. A couple nights ago, I think he asked me what I had done lately, and what needed work. I told him that the recompression was still at a deadlock of nothingness. He spends about 2 hours whipping one up, but it wasn't complete. Tonight it now is, and I have dumps to prove it. This is the decompressed dump (http://leno.hypher.net/data/decompressed.txt) and this is the compressed dump (http://leno.hypher.net/data/compressed.txt). Thanks a ton bud, this might've taken me about as long as the map drawing did... <img src=smilies/banghead.gif>
Lenophis
09-27-2005, 05:00 AM
This...was only a matter of time....
<img src=http://leno.hypher.net/images/change01.png> <img src=http://leno.hypher.net/images/change02.png>
These two are near the top "corner" of the map, near where the Warship docks.
<img src=http://leno.hypher.net/images/change03.png>
Gatea, the second town of the game. Seeing this also confirms that the game automatically replaces the towns that get destroyed with the destroyed tiles...
<img src=http://leno.hypher.net/images/change04.png>
Slight changes to Altea's area...
<img src=http://leno.hypher.net/images/change05.png>
North of Mysidia, there used to be some swamp near the southern edge of the lake.
<img src=http://leno.hypher.net/images/change06.png>
Mysidia... :)
Roar, good day indeed!
Lenophis
09-28-2005, 09:05 AM
ok, the Map Editor is gonna get too convulted to fit anything else pretty soon.
<img src=http://leno.hypher.net/images/map%20editor.png>
The old map editor.
<img src=http://leno.hypher.net/images/mapeditor.png>
How it looks right now... <img src=smilies/eek5.gif> It's almost completely filled up, hopefully I don't have to add too much more to it.
JCE3000GT
09-29-2005, 03:23 AM
omg hax I can't wait to test my super secret ultra beta turbo championship dash edition of teh Jade! <img src=smilies/moon.gif><img src=smilies/moon.gif>
Lenophis
10-16-2005, 10:02 AM
Well, some news. This will likely be the last progress report before this version is released.
The Map Editor is far from finished, however it has enough to warrant a release. Only the world map can be edited right now, with the towns and dungeons on the way.
Small issue with the Text Editor, although I'm probably just tired to the point of not being able to fix it.
Spells Editor will be recoded once Text is done.
After that, just need to tie up some loose ends and that will be it. <img src=smilies/thumb.gif>
Lenophis
11-11-2005, 06:28 AM
<blockquote><font class="small">In reply to:</font><hr>
Well, some news. This will likely be the last progress report before this version is released.
<hr></blockquote>
I lied.
<blockquote><font class="small">In reply to:</font><hr>
The Map Editor is far from finished, however it has enough to warrant a release. Only the world map can be edited right now, with the towns and dungeons on the way.
<hr></blockquote>
It currently has a memory leak, but I know what causes it. I'm in the process of eliminating it.
<blockquote><font class="small">In reply to:</font><hr>
Small issue with the Text Editor, although I'm probably just tired to the point of not being able to fix it.
<hr></blockquote>
Fixed. <img src=smilies/thumb.gif>
<blockquote><font class="small">In reply to:</font><hr>
Spells Editor will be recoded once Text is done.
<hr></blockquote>
After memory leak fixage, this will be next. Although most of the displaying of the Spells Editor does work.
Fortune
11-11-2005, 07:55 PM
This may seem stupid but, when is it coming out?
Lenophis
11-12-2005, 02:56 AM
<blockquote><font class="small">In reply to:</font><hr>
This may seem stupid but, when is it coming out?
<hr></blockquote>
When I started the rewrite, I was hoping late April-early March. That obviously didn't happen. Things kept getting in the way. Well, there aren't really any roadblocks now, just a matter of getting the Spells back up to par with the previous version (it's basically a shell right now) then it'll be ready...more or less. It should be before '06 rolls around, easily.
JCE3000GT
11-14-2005, 02:28 AM
Oh but you have released it...RELEASED IT TO MY MAILBOX!!! Har har...no seriously I need it since I'm unemployed I can fiddle with it more. <img src=smilies/thumb.gif>
Lenophis
12-04-2005, 09:17 AM
<blockquote><font class="small">In reply to:</font><hr>
This may seem stupid but, when is it coming out?
<hr></blockquote>
At the rate I'm coding, it may be next December before I get anything released....... <img src=smilies/cry.gif> In the end I may just pass on it until the next release, just so I can get this monkey off my back. I don't know yet. I still need tile editing in.
Something I'm stuck on is something no tile editor (naming Tile Layer Pro or YY-chr) have. I'm pretty sure Tile Molestor doesn't have it either. It's an option that will take whatever two colors you select, and swap their places in the tile you are editing. So far I'm stuck (as usual) so production has been halted (again). But as I said, basic tile editing still needs to get in as well, and that's what I'm working on, if I'm not playing Suikoden III. <img src=smilies/magbiggrin.gif>
Yay, post count = 1000. Happy is I.
<P ID="signature"><center><img src=http://leno.hypher.net/images/slick.png border=0 title="How Slick are you?"> (http://slick.panicus.org)
Slickness factor of 10.</center></P>
Dark Knight Kain
12-04-2005, 01:26 PM
<blockquote><font class="small">In reply to:</font><hr>
It's an option that will take whatever two colors you select, and swap their places in the tile you are editing.
<hr></blockquote>
Uh, that's sort of the reason I started using YY-CHR instead of TLP...
Dark Knight Kain
12-04-2005, 01:27 PM
Screenie:
<P ID="signature"></P>
C:Serverxampphtdocszopharoldwwwthreadsattachmentsy ycolor.png
Lenophis
12-05-2005, 09:11 AM
<blockquote><font class="small">In reply to:</font><hr>
Uh, that's sort of the reason I started using YY-CHR instead of TLP...
<hr></blockquote>
Do you have any idea how long I spent using YY-chr looking for that kind of feature? (Keep in mind in all this time I did not find it, and I still don't know where it is.)
In any event, I now have a decision to make. Do I "re-invent the wheel" as Evil Peer/Geiger calls it and add the feature, or just scrap it since a tile editor already has it?
And to top it off, a new screenie!
<center><img src=http://leno.hypher.net/images/tileedit4.png title="Click me, you fool!" width=242 height=163 border=0> (http://leno.hypher.net/images/tileedit4.png)</center>
<P ID="signature"><center><img src=http://leno.hypher.net/images/slick.png border=0 title="How Slick are you?"> (http://slick.panicus.org)
Slickness factor of 10.</center></P>
Dark Knight Kain
12-05-2005, 05:46 PM
<blockquote><font class="small">In reply to:</font><hr>
Do you have any idea how long I spent using YY-chr looking for that kind of feature? (Keep in mind in all this time I did not find it, and I still don't know where it is.)
<hr></blockquote>
Heh:
Edit: Screens look good, can't wait to play around with this one.<P ID="edit"><FONT class="small">Edited by Dark Knight Kain on 12/05/05 12:48 PM.</FONT></P>
C:Serverxampphtdocszopharoldwwwthreadsattachmentsy ybutton.png
Lenophis
12-24-2005, 08:17 AM
<blockquote><font class="small">In reply to:</font><hr>
Edit: Screens look good, can't wait to play around with this one.
<hr></blockquote>
I dub thee beta tester, and I shall link you to the beta.
More screenies in the meantime. (Pay attention to the tile in the red box.)
<img src=http://leno.hypher.net/images/tileedit5.png>
<img src=http://leno.hypher.net/images/tileedit6.png>
<img src=http://leno.hypher.net/images/tileedit7.png>
<img src=http://leno.hypher.net/images/tileedit8.png>
Afraid the eye candy is about as good as it's gonna get though... <img src=smilies/cry.gif>
<P ID="signature"><center><img src=http://leno.hypher.net/images/slick.png border=0 title="How Slick are you?"> (http://slick.panicus.org)
Slickness factor of 10.</center></P>
Lenophis
01-02-2006, 04:59 AM
And now that v0.2 is released, it took all of 15 hours to find an error. <img src=smilies/banghead.gif>
Monster Editor: Opening and then re-opening (or just opening another rom) causes the AI packs list to keep adding on to itself. <img src=smilies/errrr.gif>
<P ID="signature"><center><img src=http://leno.hypher.net/images/slick.png border=0 title="How Slick are you?"> (http://slick.panicus.org)
Slickness factor of 10.</center></P>
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