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KiluAlmighty
06-26-2004, 03:07 PM
Just today I started a game on Lufia 1. There are couple things that bug the shit out of me.

First, there is no hit redirection (or whatever one might call it). If I choose all 4 characters to attack the same enemy, but the first character kills it, the rest will just swing air with their weapons.

Second, there is no button config, and the default buttons are all fuxored.

Third, the group moving in the dungeon is as slow as a snail.

Now I'm wondering here, is there a hack for this game that I'm not aware, that might correct these three things. Zophar's Domain apparently does not have any such thing, but maybe someone has?

Hell, while I'm at it...
If no such thing has been made, I might as well request one. I'm sure everyone has better things to do than help little old me though. But changing the walk speed or button config doesn't sound like a major thing to do. Hit redirection however is a whole different thing. Now as you may have noticed, I don't know anything about rom hacking, so I really don't know if walk speed is hard to change. Common sense indicates that it might not be.

And now that I'm here, I might as well point out that there is no utilities at all for Lufia 1. Is it such a crap game that no-one has bothered?

And now I feel like I'm ranting.

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axiem
06-26-2004, 04:21 PM
There is hit redirection, it's just really really really screwey. Notice that the game "groups" enemies. When you attack, you select a "group" of enemies, and then randomly attack one enemy in that "group". So it does redirect, into the same group. It's just really stupid.

And don't get me started about button configs and the idiotic menu system they have.

I now have that nice little "speed up" button in an emulator set to one of the buttons on my controller. Makes playing any game a lot nicer, because I can speed through the slow parts. It makes getting around in Lufia (and going through the insane number of battles) a lot easier. (And just makes it a bit more tolerable to play other games).

Just my thoughts.

That reminds me, I need to go beat that game sometime.

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cipher
06-26-2004, 05:07 PM
Lufia 1 is still one of my favourite games for the SNES. It's just different.

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JCE3000GT
06-26-2004, 06:55 PM
> Lufia 1 is still one of my favourite games for the SNES.
> It's just different.

And it's not as easy as most RPGs. = ) And the begining is great, starting out with a high level party is a great idea.

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cipher
06-26-2004, 09:05 PM
> And it's not as easy as most RPGs. = ) And the begining is
> great, starting out with a high level party is a great idea.

I really think that game had one of the best stories in an RPG. There aren't many that are better in my opinion. It's a byproduct of SNES time, less graphics more story.

/me misses the old days.

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KiluAlmighty
06-26-2004, 09:47 PM
> Notice that the game "groups" enemies. When you
> attack, you select a "group" of enemies, and then randomly
> attack one enemy in that "group". So it does redirect, into
> the same group. It's just really stupid.

Yah, noticed this myself as well. I guess it just means I have to use more tactics as opposed to bashing the action button.

Anyway, I'm still kinda surprised that Lufia 1 has no hacks whatsoever, not a even a simple grammar correction, and am still hoping that someone might someday do something about those three issues.

Obviously one just needs to get used the fuxored menu and button config. Unlearn every automated push, and actually think what button to push next <img src=smilies/eek13.gif>

I don't like to think <img src=smilies/retard.gif>

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Lenophis
06-27-2004, 04:51 AM
> Just today I started a game on Lufia 1. There are couple
> things that bug the shit out of me.

> First, there is no hit redirection (or whatever one might
> call it). If I choose all 4 characters to attack the same
> enemy, but the first character kills it, the rest will just
> swing air with their weapons.

That bugs the hell out of me too. That, however, isn't an error of any kind.

> Second, there is no button config, and the default buttons
> are all fuxored.

Well, yeah that's true.

> Third, the group moving in the dungeon is as slow as a
> snail.

It is regular walking speed.

> Now I'm wondering here, is there a hack for this game that
> I'm not aware, that might correct these three things.
> Zophar's Domain apparently does not have any such thing, but
> maybe someone has?

Well, techinically, there's nothing to correct. But looking through the immediate archive, there's no hacks of Lufia at all. I know there's some documentation on Lufia 2... but that's no help.

> And now that I'm here, I might as well point out that there
> is no utilities at all for Lufia 1. Is it such a crap game
> that no-one has bothered?

Apparently so. But, there's two things you can do. Crack the game open, and make an editor yourself, or wait for one to appear.

> And now I feel like I'm ranting.

Aww, you mean this this: --> <img src=smilies/angryfire.gif>

Gee, this reply isn't much of any help at all. <img src=smilies/erm.gif>

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JCE3000GT
06-27-2004, 06:05 AM
> It's a byproduct of SNES time, less graphics more story.

That's one of the reasons why I liked SoulBlader and 7th Saga. I really enjoyed playing those games.

/me also misses the old days.

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AkaneJones
06-27-2004, 08:29 AM
Your right... although I don't like 7th Saga all that much, Lufia is a classic it's a shame Lufia 3 spoils the story of the first Lufia without even playing. Aguro: Slime Elf, I'm sorry that scene with between Aguro and Jerin always craked me up.

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KiluAlmighty
06-27-2004, 09:18 AM
> That, however, isn't an error of any kind.

I'm quite aware of it. Those are just so damn annoying, and I was hoping for quick solution of some kind. Maybe I should learn some hacking myself<img src=smilies/upeyes.gif>

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The 9th Sage
06-28-2004, 03:06 AM
> Lufia 1 is still one of my favourite games for the SNES.
> It's just different.

I love the Lufia series. Especially Lufia II and the Ancient Dungeon. I've played in that for hours. Anyway, I don't know why Lufia isn't more popular...probably because it's less well known than say Final Fantasy, or one of those bigger name RPGs.

On another note, wouldn't it be cool if there was a Lufia anime? It's story has all the makings of a great series. I'm not sure if it'd be better to start with Maxim's story, or start with Maxim and Selan's heroic sacrifice, like in the beginning of Lufia 1.

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The 9th Sage
06-28-2004, 03:10 AM
> Your right... although I don't like 7th Saga all that much,
> Lufia is a classic it's a shame Lufia 3 spoils the story of
> the first Lufia without even playing.

I know...I wish that in the later Lufia games they reffered back to the stories of 1 and 2 more, like in Ruins of Lore you'd think the Sinistrals don't even exist (although, I never played through all of it, so maybe they are in there somewhere).

Oh, and another thing...how the hell is Dekkar still alive in Ruins of Lore? I could have sworn looking in the instruction manual that a lot of time had passed since the other games.

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Narvick
06-28-2004, 09:52 PM
> I love the Lufia series. Especially Lufia II and the
> Ancient Dungeon. I've played in that for hours. Anyway, I
> don't know why Lufia isn't more popular...probably because
> it's less well known than say Final Fantasy, or one of those
> bigger name RPGs.
>
Yes, Lufia is a fantastic series. I haven't played Lufia Legends yet, and have only played a little of Ruins of Lore. But hey, where do you think my name came from? :P

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The 9th Sage
06-29-2004, 02:55 AM
> Yes, Lufia is a fantastic series. I haven't played Lufia
> Legends yet, and have only played a little of Ruins of Lore.
> But hey, where do you think my name came from? :P

I'm inspired. I think I'll change my name to Arty.
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(wraith_)
06-30-2004, 12:32 AM
I know, you have to use your brain when your attacks aren't redirected.

Planning things sucks. :-(

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D--
07-09-2004, 06:33 PM
> I really think that game had one of the best stories in an
> RPG. There aren't many that are better in my opinion. It's
> a byproduct of SNES time, less graphics more story.
>
> /me misses the old days.

Lufia is by far my favorite RPG. I've lost count of how many times I beat it.

By the way, it wasn't originally a SNES game. NeverLand Co. was originally a PC-98 developer and Estopolis (Lufia) was their first RPG. At the time of PC-98 development, they were calling it Esteel. When they decided to make the move to consoles, they canned Esteel and moved most of the storyline and concepts to their new SNES project, Estopolis (published thanks to backing by Taito Ltd.)

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D--
07-09-2004, 06:38 PM
The sinistrals DON'T exist. The game is not actually Lufia IV (there's not even a Lufia III yet. Lufia III was originally Estopolis Densetsu and Lufia IV is Estopolis Gaiden, there's never been an Estopolis III). Ruins of Lore is set during the time period between when Maxim beats the sinistrals and before the hero of Lufia I 100 years later. That's why Dekar is still alive but much older.

A better question would be, why did Ruins of Lore even happen since Lufia I nukes the chance of any game between I and II when it says there were no monsters at all in the world for the last 100 years...

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D--
07-09-2004, 06:39 PM
> Third, the group moving in the dungeon is as slow as a
> snail.

Use this Game Genie code: 4DB4-D401

It makes movement on the world map and in dungeons as fast as it is in towns.

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Dark Knight Kain
07-09-2004, 08:17 PM
> Anyway, I'm still kinda surprised that Lufia 1 has no hacks
> whatsoever, not a even a simple grammar correction

I made one of those ages ago, sadly I never bothered to back it up and no longer have it. I also made one for Lufia 2, which I think I have around here somewhere on a CD-R...

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furrykefx
07-09-2004, 11:28 PM
Apologies if this has been brought up already:

> First, there is no hit redirection (or whatever one might
> call it). If I choose all 4 characters to attack the same
> enemy, but the first character kills it, the rest will just
> swing air with their weapons.

I haven't played Lufia, but I know this "feature" from Final Fantasy. I actually kind of like it...it makes you actually THINK about what to attack and with whom. Most traditional battle systems quickly become repeatedly hitting the A button (or B button, or whatever selects menu choices) to attack over and over and over again without so much as a thought. Boring!

The other issues you raised seem like legitimate faults to me, though.

- Kef


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Ugly Joe
07-10-2004, 12:52 AM
> I actually kind of like it...it makes you actually
> THINK about what to attack and with whom.

I completely agree with this. I'm so glad there was an option in FF Origins to let you fight battles this way.

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AkaneJones
07-10-2004, 02:25 AM
Hum, I thought Ruins of Lore was what became of the defuncted PS1 Lufia they scraped. They then made Lufia The Legend Returns and eventualy came out with Ruins of Lore. As a result Legend Returns is refered to as Lufia3 all thought technicly not, kind of like Zelda:LttP being called Zelda3 even though there wasn't a Zelda3 because it was scraped infavor of the SNES development.
None the less I thought Ruins of Lore was between Lufia 1 and Legend Returns but then again I've yet to play Ruins of Lore.

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D--
07-10-2004, 06:57 PM
It's right after Maxim beats the SInistrals and before Lufia I.

The PS1 Lufia was a pipe-dream after an N64 Lufia. They were just ideas tossed around that never really went anywhere. If you look at the NeverLand Co. projects list, those are nowhere to be seen because no development ever took place. And they do list all their dead-end/cancelled projects on it.

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AkaneJones
07-11-2004, 02:28 AM
I only say that cause the consept art they had made for the ps1 game looks very similar to what accualy was used in Ruins of Lore. All though I didn't save any of it I had printed it out to help attempt to draw Lufia 1 fanart since the art for 2 was too small and for some reason Lufia 1 doesn't have any.

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The 9th Sage
07-11-2004, 04:19 AM
> The sinistrals DON'T exist.

Weeell...in my mind, they still do sort of. Like entities lurking in the dark. Anyway, that's just nitpicking.
> Ruins of Lore
> is set during the time period between when Maxim beats the
> sinistrals and before the hero of Lufia I 100 years later.
> That's why Dekar is still alive but much older.

Ah ok. I tried to determine this from the instruction book but I guess I just got confused. But...how is Dekar still alive? He must have at LEAST been in his 20's and 30's in Lufia II, therefore he's at least 120 years old. How the hell can he still fight like that when he's over one hundred years old? :P Am I missing something (it has been awhile since I've played Lufia II, so it's possible)?

> A better question would be, why did Ruins of Lore even
> happen since Lufia I nukes the chance of any game between I
> and II when it says there were no monsters at all in the
> world for the last 100 years...

Yeah, either way it was kind of like inserting all this crazy back story that didn't really make much sense. lol


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cipher
07-11-2004, 07:24 AM
Lufia I was 100 years after Lufia II. Dekar is, presumably, quite dead in Lufia I. You'll remember that Guy was alive, but bit it shortly later. And Artea (/me hates on Arty) is an Elf, so yeah.

ROL is between these two games, so it's entirely possible that Dekar is still alive and well.

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D--
07-11-2004, 06:22 PM
> Lufia I was 100 years after Lufia II. Dekar is, presumably,
> quite dead in Lufia I. You'll remember that Guy was alive,
> but bit it shortly later. And Artea (/me hates on Arty) is
> an Elf, so yeah.

He's probably in his 40s or 50s.

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The 9th Sage
07-12-2004, 12:33 AM
> He's probably in his 40s or 50s.

I thought you were saying that Ruins of Lore was set 100 years after the events in Lufia II (and so before the Sinistrals returned, and after Maxim defeated them). This makes a lot more sense then, and explains why he looks old in his dialog pic. :P

Eh, this is becoming as bad as The Legend of Zelda's continuity.
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D--
07-12-2004, 02:20 AM
> Eh, this is becoming as bad as The Legend of Zelda's
> continuity.

Actually I thought I recall Nintendo officially saying every game is a new Link and a new Zelda, not oa continuation (though obviously, some of them are continuations).

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The 9th Sage
07-12-2004, 06:01 AM
> Actually I thought I recall Nintendo officially saying every
> game is a new Link and a new Zelda, not oa continuation
> (though obviously, some of them are continuations).

Ah they're just tired of the questions concerning the continuity.
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AkaneJones
07-12-2004, 08:02 AM
Yes and no, obviously Every Link isn't a new Link but ever other Link is a new Link. So there's Zelda1&2's Link, LttP&LA's Link, OoT&MM's Link, WW&MC's(New GBA game) Link, and the New GC Zelda Link. How they all work in a time line on the other hand is a big problem. Lufia remains much neater Lufia II, RoL, Lufia, LR

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KiluAlmighty
07-12-2004, 12:56 PM
> Zelda

Alternate timelines or alternate dimensions :D :)

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