View Full Version : .gbs (gameboy music) to .wav
kalemvar
11-21-2010, 08:20 PM
I'm trying to convert some .gbs files to .wav.
I found many plugins for Winamp and Foobar2000 in the hope to split each tracks and I succeed BUT there's still a problem :
with winamp each track has the same lenght, 5:06 min and
with foobar 2000 each track has the same lenght of 3:00 min
Is there a way to be able to extract each tracks with there ORIGINAL Lenght ? like it is possible with .nsf, .sfc formats ?
Thanks
kalemvar
Lenophis
11-22-2010, 11:56 AM
There's no such thing as "original length" when it comes to sequence data. The music plays until it is told to stop. NSF and SPC tell the song to stop by applying a fade out.
If you want a fade out, apply it with some kind of sample editor (Audacity might be able to, I know SoundForge does).
Iconoclast
11-26-2010, 03:30 AM
Haven't looked at SoundForge; Audacity I know supports this well.
I use Wavosaur and zoom in on the samples with a magnification on the sample display to distinguish from absolute silence; with certain N64 songs (while few, of course) absolute silence is between each loop of an infinitely looping song.
So I either trim the silence off both ends of the infinitely looping sequence for the "original length" (a confusing term which instead I will arbitrarily use in reference to the length in non-silent samples of one complete loop of a sequence) and set Winamp to play it with loop, or I'll just cut the number of samples down to an exact number of minutes (like 1:00 to 5:00 if possible), then doing 10 * (samples per second frequency) and select that many samples at the end of the WAV to apply one of various fade-out algorithms.
Evergreen
01-11-2011, 09:00 PM
I found many plugins for Winamp and Foobar2000 in the hope to split each tracks and I succeed
kalemvar
I have yet to find a Winamp plugin that splits tracks for .gbs files. Any recommendations?
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