View Full Version : ...more like ROM Programming... (NES MEGA MAN)
MegaManiac
02-20-2010, 09:36 PM
I had a dream....
....the dream of putting all bosses of the NES MegaMan series in 1 Game...
or leastwise just changing some bosses :S
think this is possible? and what does i need to do that.... ^^
plz dont say i wouldnt make it like so many do... its a dream i have since im a child and i will do this to my lifetimework till its finished I SWEAR GUYS!!!! ;) cmon guys just give me some suggestions ;)
would be RLY RLY GR8 !!!!!!!!!!
greetings
The 9th Sage
02-20-2010, 09:57 PM
You ought to be able to change the bosses, though if I recall it would require knowing assembly and a lot about Mega Man's code. (I can't really help you there, I only have general knowledge of Mega Man)
*edit*
Oh right, you'd of course need to know how to edit the graphics in the game as well. Also, there are some editors you could use to edit the levels in some of the Mega Man games, though it depends on which game you're trying to edit.
MegaManiac
02-21-2010, 10:22 AM
thx for the response!
well i tryed to edit a mega man game per an editor i downloaded here, called sixtans or mm3editor.... but look what came out o0
http://www.youtube.com/watch?v=famrhPSaYDI
so ye... well my next question: how to convert thouse NES files; what does i need to programming it (dont think c++, more like HEX codes?=? ) and is there any toturial for it to instruct me a lilbit? =)
The 9th Sage
02-21-2010, 06:36 PM
I'm not sure what you mean by converting the NES files. Anyway, as far as the NES goes you might want to familiarize yourself with 6502 assembly language. As far as tutorials, you could check out our documents (http://www.zophar.net/documents/6502.html) sections. I'm not sure what your familiarity is with programming and such, so you might want to start smaller than assembly hacking...try some things like small graphics hacks first. You should also check out sites such as romhacking.net (http://www.romhacking.net/) for even more tutorials and hacking related utilities.
Also, the video...eh, did you try to put a boss in the middle of the level or something? Like I said, I don't know a ton about Mega Man, but from what I've picked up that doesn't work very well (also, I don't think two bosses does either). :P
Reaper man
02-22-2010, 12:56 AM
wait wait wait, hold the phone... are you seriously trying to add in every single robot master at once?
I don't know how many graphics tiles are needed for each robot master, but I'm sure it's quite a bit, and having all 8 fighting you in one go is more than likely impossible, due to memory imitations.
now, each enemy one by one (like in the wily stages in Mega Man 1, if I'm not mistaken)? I think that could be possible, but it would require a SHITLOAD of ASM hacking I'm guessing.
Cornellius
02-22-2010, 01:26 AM
Nlq2LInVyys
Maximum Potion
02-22-2010, 02:01 AM
Ah, you beat me to it on that one, Cornelius!!
Reaper man
02-22-2010, 02:49 AM
hunh, I see.
well, if you notice, they probably take out most of the level tiles to accomplish this(and leaving only yhe ones for the boss room/hallway). Even still, accomplishing that would take a LOT of ASM work...
The 9th Sage
02-22-2010, 03:20 AM
hunh, I see.
well, if you notice, they probably take out most of the level tiles to accomplish this(and leaving only yhe ones for the boss room/hallway). Even still, accomplishing that would take a LOT of ASM work...
I know someone who probably knows more about the way Mega Man works than some of it's original programmers...he had to do things like ASM hacking to get two boss encounters in one level to work, let alone eight at once. :P
Burzy
02-22-2010, 04:40 AM
if i recall correctly the video Corny showed us was of a .exe file game added to here and rhdn not too long ago. Im guessing the author found it easier to work around memory limitations by not making it a rom patch. But I have next to no experience in ASM or whatever. I just love the end product.
Maximum Potion
02-22-2010, 11:49 AM
Yeah, you're right burzy. Besides, none of the sprites are blinking, what's with that?
EDIT: Well the .exe seems to be an auto patcher.
Burzy
02-22-2010, 03:02 PM
I ended up installing it , i think the auto-patcher was for making the original into english..I think the sprites aren't blinking, as the video is from the computer program, not the rom, hence the sprites aren't as affected by memory usage. I could be wrong, it's been known to happen the odd time haha
Was a very fun challenge, took me a while to be able to do it without energy tanks
MegaManiac
03-06-2010, 09:52 AM
oh well just sry for beeing late^^
well nice vid and ye it rly would be a prob for me as newb to do that....
so i downloaded an hex editor, opened an NES file... and it was just like :outta here: .... i have no idea what to do lol
so i started to try c++ anhand some toturials.... im learning about c++ and Allegro / SDL atm....
mabe someone can tell me smth about the megaman engine and smth that would be helpfull to programm it this way?
greets
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