Octocrook
01-05-2004, 08:02 PM
As my mom was looking through the paper yesterday for a job, she noticed an ad from Rockstar (yes, the GTA company) for programmers of various sorts, one being audio, and it specifically mentioned having a deep understanding of MIDI (which at the time I equivocated to my MIDI sequencing experience). This had me excited all night, and I was determined to make up a nice resume and cover letter and even get my old Electronic Music Studio teacher to be a reference/recommendation.
Well, on their site, they have: (comments in **)
"ROCKSTAR SAN DIEGO - SYSTEM-LEVEL AUDIO PROGRAMMER
Rockstar San Diego is looking for a system-level audio programmer. The qualified candidate's primary role would be to implement and maintain cross-platform audio systems and tools that fulfill the functional and technical requirements of the entire studio. This includes both new games as well as games currently under development. The candidate can also expect to be involved in the creation and documentation of audio systems for the next generation of game consoles *yowza*. This is an ideal opportunity for someone with a solid audio software background *not me, though I could undoubtedly learn* and a strong desire to apply this knowledge to the games industry.
The ideal candidate will have:
- A Bachelor's or Master's degree in Electrical Engineering, Computer Science or equivalent *which I don't have yet, and my degree will be math*
- Demonstrated proficiency in C, C++, and optionally DSP assembly with at least 3 years of professional experience writing system level audio code **my proficiency in C and C++ is very fucking minor, and I certain'y don't know shit about DSP nor have 3 years professional experience in writing system level audio code**
- A solid understanding of digital signal processing *nope* and/or MIDI *hooray! ...well...sequencing and converting to wav, at least*
- Knowledge of game console hardware architectures (primarily Sony PS2 and Microsoft XBox) *yea right...not only do I not follow the architectures of game systems, but I haven't even played either of those 2 systems*
- Familiarity with (or willingness to learn) PlayStation 2 EE or IOP assembly *willingness to learn...yep...maybe*
- Ability to abstract disjoint platform features into a clear and logical API *yea whatever*
- Strong math skills including trigonometry and vectors *so their "strong mathematics" mentioned in the classified, mentioned before the specializations, falls into the 2nd to last slot on here? Thanks a lot, Rockstar!*
- Self-motivated with a strong work ethic *christ...I don't even know anymore*
Desirable skills:
- Experience writing, porting, and/or optimizing perceptual audio decoders (MP3, Vorbis, etc.) *whatever*
- Experience with predictive audio coding algorithms such as CELP or ADPCM *...whatever*
- Previous game experience and a passion for playing and making great games *golly wolly...this must be the job for me! /sarcasm*
Please email resumes to HR@rockstarsandiego.com."
Should I even fucking bother? I know companies train people, but they'd have a lot of training to do. I mean it doesn't hurt to try, but jeez...anyone with an ounce of audio programming experience would beat me out. Oh well...teaches me to get my hopes up about a job.
<P ID="signature"><center><a href=http://www.sonicgarden.com/sonic-web/album.cfm?albumid=11755><img src=http://www.crooky.us/ac.jpg>
New album: Olde School</a>
<a href=http://www.crooky.us>-</a>
</center></P>
Well, on their site, they have: (comments in **)
"ROCKSTAR SAN DIEGO - SYSTEM-LEVEL AUDIO PROGRAMMER
Rockstar San Diego is looking for a system-level audio programmer. The qualified candidate's primary role would be to implement and maintain cross-platform audio systems and tools that fulfill the functional and technical requirements of the entire studio. This includes both new games as well as games currently under development. The candidate can also expect to be involved in the creation and documentation of audio systems for the next generation of game consoles *yowza*. This is an ideal opportunity for someone with a solid audio software background *not me, though I could undoubtedly learn* and a strong desire to apply this knowledge to the games industry.
The ideal candidate will have:
- A Bachelor's or Master's degree in Electrical Engineering, Computer Science or equivalent *which I don't have yet, and my degree will be math*
- Demonstrated proficiency in C, C++, and optionally DSP assembly with at least 3 years of professional experience writing system level audio code **my proficiency in C and C++ is very fucking minor, and I certain'y don't know shit about DSP nor have 3 years professional experience in writing system level audio code**
- A solid understanding of digital signal processing *nope* and/or MIDI *hooray! ...well...sequencing and converting to wav, at least*
- Knowledge of game console hardware architectures (primarily Sony PS2 and Microsoft XBox) *yea right...not only do I not follow the architectures of game systems, but I haven't even played either of those 2 systems*
- Familiarity with (or willingness to learn) PlayStation 2 EE or IOP assembly *willingness to learn...yep...maybe*
- Ability to abstract disjoint platform features into a clear and logical API *yea whatever*
- Strong math skills including trigonometry and vectors *so their "strong mathematics" mentioned in the classified, mentioned before the specializations, falls into the 2nd to last slot on here? Thanks a lot, Rockstar!*
- Self-motivated with a strong work ethic *christ...I don't even know anymore*
Desirable skills:
- Experience writing, porting, and/or optimizing perceptual audio decoders (MP3, Vorbis, etc.) *whatever*
- Experience with predictive audio coding algorithms such as CELP or ADPCM *...whatever*
- Previous game experience and a passion for playing and making great games *golly wolly...this must be the job for me! /sarcasm*
Please email resumes to HR@rockstarsandiego.com."
Should I even fucking bother? I know companies train people, but they'd have a lot of training to do. I mean it doesn't hurt to try, but jeez...anyone with an ounce of audio programming experience would beat me out. Oh well...teaches me to get my hopes up about a job.
<P ID="signature"><center><a href=http://www.sonicgarden.com/sonic-web/album.cfm?albumid=11755><img src=http://www.crooky.us/ac.jpg>
New album: Olde School</a>
<a href=http://www.crooky.us>-</a>
</center></P>