View Full Version : Concept Art for the new Zelda for Wii
The 9th Sage
06-05-2009, 05:54 AM
I saw this posted on a site I frequent...it's concept art that was unveiled behind closed doors for the new Zelda on Wii. I don't know what this is all about, but I figured I'd share it because it's really awesome looking.
*edit*
Actually, she strangely resembles the Master Sword, and apparently Mr. Miyamoto told people to 'notice that Link doesn't have a sword'. That opens some interesting possibilities.
Reaper man
06-05-2009, 08:16 AM
how the hell does she resemble the master sword?
The 9th Sage
06-05-2009, 02:50 PM
how the hell does she resemble the master sword?
I dunno, look at the Master Sword. More like the hilt of the Master Sword...like the jewel in the middle, for example.
shawn
06-05-2009, 02:54 PM
Maybe she becomes the sword or gets trapped in the sword and finding the triforce is the only way to release her. That would make a good adventure.
Lillymon
06-05-2009, 05:37 PM
how the hell does she resemble the master sword?
http://thewiire.com/images/stories/zeldawii_e3_09_speculation.jpg
The more I look, the more I see it.
Isildur
06-05-2009, 06:02 PM
The more I look, the more I see it.
Additionally, the pleated cloak is clearly meant to resemble the Master Sword's hilt guard.
shawn
06-06-2009, 12:26 AM
http://thewiire.com/images/stories/zeldawii_e3_09_speculation.jpg
The more I look, the more I see it.
She looks more like the sword if you flip the sword upside down like Link was carrying it so he could reach over his shoulder to draw it. You'll notice that in the image you have the clasp does look like the swords jewel but if you flip the sword her cape is similar to the guard of the sword. :)
Isildur
06-06-2009, 02:45 AM
I played around with the image a bit in GIMP.
The 9th Sage
06-06-2009, 02:57 AM
Haha, I don't know why, but that's killing me. XD
At any rate, there is definitely something to this I think. Not a coincidence I'd wager. It is kind of interesting how she's at his back too, which is where a sword would be....and he is kinda looking back there, and he has his shield, ready for battle it seems. I really want to know for sure what t his is all about now.
shawn
06-06-2009, 06:57 AM
I played around with the image a bit in GIMP.
Flip the sword over and you'll have it. If you look at Zelda, her head and neck are the handle her shoulders and cape are the guard and her body and legs are the blade.
Isildur
06-06-2009, 02:06 PM
Flip the sword over and you'll have it. If you look at Zelda, her head and neck are the handle her shoulders and cape are the guard and her body and legs are the blade.
No, the cape/hilt guard is upside down, but the legs are definitely the handle (look closely at the criss-cross pattern on her stockings, mimicking the tsukaito-like braid on the sword) and her head is definitely the blade (it comes to a sharp metallic point).
shawn
06-06-2009, 02:40 PM
No, the cape/hilt guard is upside down, but the legs are definitely the handle (look closely at the criss-cross pattern on her stockings, mimicking the tsukaito-like braid on the sword) and her head is definitely the blade (it comes to a sharp metallic point).
No shit, I didn't notice the pattern on the stockings. I was looking at the way the cape ruffled compared to the pattern on the guard but your right about the stocking.
Isildur
06-06-2009, 08:32 PM
Yeah, some confusion is understandable, since like you said, the guard is turned upside down to become the cape.
Overall I think the character design looks really cool. It'll be interesting to see what they're up to. Presumably she's the living embodiment of the sword, but whether it's a brief temporary state she goes into when it's useful to do so, or whether it's a long-term condition that plays a significant role in the development of the plot, is anyone's guess. (I'm reminded a bit of how Masa and Mune compose the animate form of the Masamune in Chrono Trigger, mostly before the sword is forged and later in time before it is reforged.) Something I noticed is the absence of the Triforce symbol. Perhaps that omission is actually a plot point-- that is, perhaps in this version of the story, she isn't brought to her full potential or perhaps her ultimate form as a sword until Link gains the power of the Triforce.
shawn
06-06-2009, 10:05 PM
Something I noticed is the absence of the Triforce symbol. Perhaps that omission is actually a plot point-- that is, perhaps in this version of the story, she isn't brought to her full potential or perhaps her ultimate form as a sword until Link gains the power of the Triforce.
The last one was my guess in an earlier post about finding the triforce releases her.
The 9th Sage
06-07-2009, 02:56 AM
I don't know about finding the entire triforce, but perhaps Link has lost the Triforce of Courage for some reason (since that is the one for which he seems to be the avatar).
Isildur
06-10-2009, 03:53 AM
The last one was my guess in an earlier post about finding the triforce releases her.
Ah, yeah, I missed that post somehow.
Isildur
06-10-2009, 04:04 AM
perhaps Link has lost the Triforce of Courage for some reason
See, this is what happens any time I stash a Triforce in my sock drawer. Next thing I know, the Triforce is gone, along with one sock from each pair. :mystery:
It throws my whole day off. (You could even say it starts it off on the wrong foot.)
The 9th Sage
06-10-2009, 04:23 AM
See, this is what happens any time I stash a Triforce in my sock drawer. Next thing I know, the Triforce is gone, along with one sock from each pair. :mystery:
It throws my whole day off. (You could even say it starts it off on the wrong foot.)
I lost the Water Crystal that way just the other day.
Cornellius
06-16-2009, 02:51 AM
I want good challenges back, kinda like the Water Temple from Ocarina Of Time. I loved that temple. Wind Waker and Twilight Princress were way too easy.
The 9th Sage
06-16-2009, 03:51 AM
I want good challenges back, kinda like the Water Temple from Ocarina Of Time. I loved that temple. Wind Waker and Twilight Princress were way too easy.
Yeah, as much as I love Zelda, the last few haven't been very hard at all. Actually though, most Zelda games aren't that hard to me. A little more difficulty would be nice.
Shadow
06-17-2009, 09:26 PM
Yeah, as much as I love Zelda, the last few haven't been very hard at all. Actually though, most Zelda games aren't that hard to me. A little more difficulty would be nice.
Nice for you ;-) But think about how it all started? I was around 12 years old when I played Zelda the first time. At that age you want quests you can solve without studying. Perhaps the older we get the more complex or thrilling the games should be. There is no way to make it right for all people. But as long as Zelda is fun to play it doesn't matter too much.
FleshCage
09-23-2009, 08:47 AM
I thought Majora's Mask was hard, with the whole finding all the masks thing. I beat it the first time without looking anything up, and I got all the masks. Shit was hard. As far as the others go, from the N64, and on, they weren't that hard. Wind Waker was a pain in the ass though, I still haven't beaten it. I would have by now if some crazy bitch didn't throw away my Wii, and my memory cards, and controllers. Yeah. Fucking cunt. I was moving, and my Wii was in a grocery bag. No one was supposed to go in my room, but my friend's aunt had to move in, and they moved all my stuff. The bitch threw it away cause someone left it in there and she mistook it for trash. Oooh.... I wanted to kick her ass, only cause she couldn't admit it. I hate people like that.
Lillymon
09-23-2009, 03:01 PM
Ugh, bumping after three months? Naughty boy! I don't really want to lock this topic though. Has there been any further news about this new Zelda game? I've not been keeping up at all personally.
The 9th Sage
09-23-2009, 04:32 PM
Ugh, bumping after three months? Naughty boy! I don't really want to lock this topic though. Has there been any further news about this new Zelda game? I've not been keeping up at all personally.
There hasn't yet. I hear rumors a trailer might be seen relatively soon though (as in a month or two). Would be nice if that panned out.
Reaper man
09-23-2009, 09:45 PM
Naughty boy!
Boy? ;p
Burzy
09-24-2009, 10:39 PM
I cannot recall the particular source. But I recently read an article which discussed nintendo's plans for the new zelda games, in regard to difficulty.
Apparently, they plan on implementing a feature which allows users to 'hit a button when they have reached a part of the game which has them stumped.. players can then hit this button , and the game will "play itself" until the player hits the button again, thus resuming normal play.'
This is a fairly controversial concept , considering some die-hards dislike the idea of players 'not earning their stripes' , whereas others may see this idea as worth-while (how many of you become painstakingly irritated at challenges like in Wind-Waker, jumping from lampshade to lampshade to get to the door on the other end, and thus getting the Bombs for the first time in game? Some people hated this enough to like this idea).
The oldschool gamer in me (been playing zelda games since i was 9, 20 years ago :S) dislikes the idea, but the rational part of me sees no harm in it, because it reflects a personal choice, and as such, saves you from going on the internet to get the answer.
Other games will soon follow in this stead, if implemented and well-received.
What do you guys think?
The 9th Sage
09-24-2009, 11:05 PM
What do you guys think?
I don't think I could get myself personally to use it, but if it's optional, why not? I don't understand why people are upset. It's not like YOU are going to be forced to use it, it's just there for those that would want such a thing.
Burzy
09-24-2009, 11:18 PM
Yeah I agree, if anything it would only make the franchise more successful(hard to believe, as the game is huge already hehe). Some people just 'cannot get into Zelda', for reasons like this. Hopefully this could bring in a new generation of players (So that when I have kids of my own I can lol at them for failing at the zelda games that exist then! lol)
shawn
09-24-2009, 11:21 PM
I actually like the idea. Suppose you pay$40 or whatever for a Zelda game and you just haven't got the dexterity to do one single thing rather near the beginning of the game. You know what you need to do but just can't quite do it. Now if I was the buyer or the parent of a child and this one thing made the game impossible to progress from that point I would be really pissed off. I would feel cheated buying a game of a series I can usually figure out but they made one part really tough for anyone.
This idea in my opinion is a great public relations feature to me. Heck there were a couple area's in MM that I couldn't move fast enough and do corners at the same time and it drove me nuts since it wasn't fighting and it wasn't riddles, it was just some stupid timer that gave way to little time to run from one spot to another. I do though admit to bias in cases like this because I hate timers in games altogether. Having one in Zelda made MM the first Zelda game I wanted to shove right up Nintendo's ass. I wanted to ask them why change such a great game with timed play when playing Zelda for over a 100 hrs was the one thing I loved about the game. To be rushed and not be able to savor the game was like sacrilege to me.
Burzy
09-25-2009, 06:31 AM
I found a link for one of the articles I was talking about earlier.
http://content.usatoday.com/communities/gamehunters/post/2009/06/67677679/1
FleshCage
09-25-2009, 11:44 AM
That would have come in handy in that damned Star Trek game on the NES. I couldn't get past the first part. the game starts in the uss enterprise, and then you go no fucking where else! same thing with back to the future, and the goonies game. haha
Burzy
09-25-2009, 03:41 PM
oh christ back to the future.
I won't throw my cartridge of it out despite its horridness, because I suspect I will need it to seal away a great evil in the end of days (by blowing in the cartridge and tossing it at our doom-bringer)
The 9th Sage
09-25-2009, 04:09 PM
Having one in Zelda made MM the first Zelda game I wanted to shove right up Nintendo's ass. I wanted to ask them why change such a great game with timed play when playing Zelda for over a 100 hrs was the one thing I loved about the game. To be rushed and not be able to savor the game was like sacrilege to me.
Well, to be fair, that was part of the game's hook. Three Days. The end of that world approaching. That's part of why I like it so much...Majora's Mask really is unlike any other Zelda game before or after it because of things like that.
Burzy
09-25-2009, 08:36 PM
MM is to this date the only zelda i have never finished. The concept is really cool, and one day I'll get around to it, but for the time being, I've got too many other games to lose sleep over :}
InVerse
09-28-2009, 06:27 PM
and the goonies game
Assuming you mean The Goonies II (seeing as how the original didn't come to the US on NES, only arcade and a few random computer systems), that game is awesome. I'm going to assume that you're simply complaining about how difficult it can be to find things in certain parts of the game but aren't actually saying anything negative about the game itself.
Because while I don't generally believe in violence against women, there are a few instances in which I will punch a woman in the face. Bad mouthing The Goonies II is one of those instances. (Not liking rootbeer is another one.)
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