ToastyCheesy
05-16-2009, 05:28 AM
A new official beta build of the Playstation 2 emulator PCSX2 has been released.
Here is what has been changed since the last release:
Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
Apply Iop HwRegister handler changes to the EE's mapping
Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
Fix xgkick delay mistake
Improved SSE detection:
Some unpack fixes/changes
Fixed a typo in the SIO2 hardware read interface
usual code cleanups and optimizations
More information about the PCSX2 beta can be found here (http://forums.pcsx2.net/thread-3716.html).
The latest version of PCSX2 and the plug-ins can be found on our site here (http://www.zophar.net/psx2/pcsx2.html)
This build has been repacked and does not require the download of the latest stable version.
Keep in mind that this is a beta build, therefore, it may very well be unstable.
Here is what has been changed since the last release:
Removed VU-Skip [helps simplify the frameskipper logic] -- Use the VU Cycle Stealer hack instead for better, faster, more stable speedups of the VU1 unit.
Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs.
Made new IopHwRead and IopHwWrite from scratch, in preparation for a new lookup-based IOP memory manager
Apply Iop HwRegister handler changes to the EE's mapping
Small speedup for the EE/IOP recompilers, by removing the legacy limit on the number of recompiled blocks
Fix xgkick delay mistake
Improved SSE detection:
Some unpack fixes/changes
Fixed a typo in the SIO2 hardware read interface
usual code cleanups and optimizations
More information about the PCSX2 beta can be found here (http://forums.pcsx2.net/thread-3716.html).
The latest version of PCSX2 and the plug-ins can be found on our site here (http://www.zophar.net/psx2/pcsx2.html)
This build has been repacked and does not require the download of the latest stable version.
Keep in mind that this is a beta build, therefore, it may very well be unstable.