PDA

View Full Version : One simple question !!


ManPeace
04-02-2009, 11:56 AM
I'm editing a ninja turtle nes character in tilemolester and I wanted to make the character bigger or possibly smaller than the original, would this make the game work as usual or should I stick to keeping the graphics the same size? I understand the ROM is set to a certain hit value for the game to work properly but was just curious. Thanks

InVerse
04-03-2009, 12:44 AM
If you don't use the same number of tiles, you would have to do some assembly hacking for it to actually work. (If you're not aware, assembly hacking would mean deal with the game's assembly code, which would require you to learn the 6502 assembly language.) You *could* make the graphic itself smaller by using the transparent color on the top (or bottom) tiles but it would most likely still register as a hit when the enemy strikes the blank space at the top (or bottom) of the graphic.

Isildur
04-03-2009, 07:19 AM
If you don't use the same number of tiles, you would have to do some assembly hacking for it to actually work. (If you're not aware, assembly hacking would mean deal with the game's assembly code, which would require you to learn the 6502 assembly language.) You *could* make the graphic itself smaller by using the transparent color on the top (or bottom) tiles but it would most likely still register as a hit when the enemy strikes the blank space at the top (or bottom) of the graphic.

Out of curiosty, did any significant console/handheld video games do collision checking by testing for overlapping opaque pixels?