Password Data Editor

The password that is seen or entered during game play represents a number of bits of data that indicate which items have been gotten and which doors have been opened. Each bit of data from the password corresponds to a piece of password data. Each piece of password data specifies a map location and an item type or door. When a player dies, the game looks through all pieces of password data, identifies which ones represent an item that has been gotten, and constructs the password. Because of this, whenever an item or a red door is moved, the password data that corresponds to it must be updated.

The item editor will usually update password data entries automatically, but when red doors are moved the associated password data must be updated manually.

The password data editor shows a yellow rectangle on the map for each password data entry. It also shows a list of all the entries, displaying the screen coordinates and item type for each entry. To update the position for a password data entry click on it and drag it. When you move an entry, check the list and make sure you are moving the right entry; some screens have multiple entries (for example, an item and a red door). To update the entry type, just select what the entry represents in the right-most list (choosing "Invalid" is not recommended).