You've waiting a long time for it, and now the waiting has paid off. Synchronicity has released their English translation patch for the Super Famicom game Brandish 2 - The Planet Buster. It's very much worth playing if you don't mind a challenge in your Action-RPGs.
You'll find it over on Synchronicity's site, and you'll also find it here in our Translations section.
Yabause for the Wii has been updated again, this time to Alpha 9. Now based on the original yabause r2411, it has the following change (besides that):
- fix putting position of vdp1 in the games using high resolution modes
You can find it here on ZD.
Thanks to Red XIII for the heads-up.
The Nintendo NES/Famicom emulator has now been ported to the Sony PSP.
Features:
- Basic control pad support
- 44100Hz Sound
- SRAM support
- Save state support
TODO:
- Improve sound buffering/quality
- Add pad turbo support
- Improve video render speed/quality
Controls:
During ROM selection screen:
- UP and DOWN: Move around the filesystem.
- X: Select ROM
- O: Quit emulator
During gameplay:
- UP, DOWN, LEFT and RIGHT: NES D-PAD
- SQUARE: NES B button (note: The author forgot to put the Square part in the controls but that's the only button that makes sense).
- X: NES A button
- Select: NES Select button
- Start: NES Start button
- L: In-Game menu
- R: Toggle screen size
Version 0.1
-----------
- Initial Release
Download the emulator here or at its websites: http://code.google.com/p/fceupsp/ or http://www.brunofreitas.com/
The following soundtracks have been added to the Nintendo DS Sound File (2SF) section :
- Londonian Gothics: Meikyuu no Lolita
- Theme Park
- Resident Evil: Deadly Silence
- Dark Cloud
- Final Fantasy XI: Treasures of Aht Urhgan
- Memories Off Sorekara
-Montie
sdlMAME for the Wii has seen an important update that potentially fixes some nasty bugs (the first entry in the changelog comes to mind). At any rate, here are the changes:
- Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug
- Added USB support (Start SDL MAME Wii from a USB drive to enable it)
- Fixed \"Unexpected option gl_lib queried\" error log
- Fixed Nunchuck control mapping
- Switched Buttons 1 and 2 around (by public demand)
- Fixed support for some games (including Donkey Kong and Frogger)
- Moved errors.txt and ui.bdf files into /mame/
You'll find this new pine-fresh version of sdlMAME over on TehSkeen. You can also get a copy on our sdlMAME Wii page.
via TehSkeen
A new release of MAMEUIFX, version 0.135, is available.
- Updated to MAME 0.135 - MAMEUI 0.135
[LIST]
- Fixed MAME Testers bug ID 02087. (qbert: \"Hello. I'm turned on.\" ... missing, again.)
- Fixed MAME Testers bug ID 02153. (reactor: Several sound samples not working)
[/LIST]
Download it at the author's webpage. It will also be available here.
A new version of this NES emulator has been released. These are the changes:
The 2.1.2 release that fixes some bugs of 2.1.1, increases game compatibility, launches a new PPU core, and adds usability enhancements to the windows port.
Common
- New PPU is now functional! You can access it by changing the newPPU flag in the config file. Windows users can access it from Config > PPU > New PPU
- Dragon Ball Z 3 now playable again
- Fixed action 52 game that was broken in post-FCEUX 2.0.3 versions
- Mapper 253 mostly implemented
- Mapper 43 fixed bug
Win32
- Imported NSF features from FCEUXDSP-NSF. Debugging tools are now compatible with NSF files.
- Movies now record FDS disk swapping commands
- Movie play dialog displays movie time based on ~60.1 (~50.1 PAL) instead of 60 and 50
- Ram Watch and Ram Search dialogs imported from GENS rerecording
- Ram Filter dialog removed (now redundant compared to both cheat search and ram search)
- Lua script window ported from GENS
- Fix for the directory overrides bug that caused overrides to reset
- Debugger: .deb file saving/loading restored
- \"Save config file\" menu item
- \"New PPU\" menu item
Minor Bug fixes
- Minor fixes to recent menus
- Fixed a bug that prevented the Map Hotkeys dialog's X button from closing the dialog
- Restored DPCM Logging when Code/Data Logger is active
- Memory watch - Save Changes Prompt - clicking save will default to quicksave first and save as 2nd (instead of always defaulting to save as)
- Made Trace Logger refresh adequately when using stepping options in the debugger.
Lua
- joypad.set() fixed. True,False, and Nil now work properly for all buttons. In addition there is a new \"invert\" option.
- Lua5.1.dll no longer required to use lua.
- fceu.unpause()
- Added savestate.registerload(), savestate.registersave(), savestate.loadscriptdata()
- emu. library, has all the same functions as fceu. library for better compatibility between lua emulators
- Many additional function names to increase consistency with other lua emulators
- Added movie.recording() and movie.playing()
- Added memory.getregister() and memory.setregister()
- Added gui.popup and input.popup
- Added savestate.registerload(), savestate.registersave(), and savestate.loadscriptdata()
New Lua Scripts
- A multi-track movie recording tools written by FatRatKnight. Allows input for different players to be recorded separately.
- A rewinding tool written by Jonathan Blow
Download it at the author's webpage. You will be able to download the emulator here later.
Special thanks to VT-Vincent for the news.
A new version of the auditing tool clrmamepro is available. This is what's new:
3.131b
- fixed: rename wizard's 'keep parent' option isn't working
Download it at the author's webpage. It will also be available here.
The Gideon Zhi of Aeon Genesis dropped by our forum to let us know work has been completed on the English translation of 'Holy Umbrella - Dondera 's Wild!!' for the SNES. In this platformer, the character you play as finds an umbrella, and it transports him to another world. Once there, he needs to save the umbrella in order to return home.
I've yet to try it, but looking at the screens here in the original thread and the description of the odd plot on Aeon Genesis (and that it's compared to Violinist of Hameln, translated by j2e) it has me pretty interested.
You can download it over on Aeon Genesis, or from our Translations Section.
kone191 has released Pokemon Legend Version, a hack of Pokemon Crystal for the Gameboy Color System.
According to the author:
In this hack you live in Celadon City and start your pokemon journey there.
Your quest is to someday beat the elite four and a new champion who's
not Lance this time.
To get there you need to battle at least 8 gym leaders in both Kanto and
Johto and the league is located behind a mountain in Ecruteak City.
Some features:
-Unoriginal starters
-No need to beat all the gym leaders
-All trade-evolutions are now level evolutions
-Good looking mapping & tilesets
-Contains two versions and the other one is Legend Z (you can find a
beta version of it through Google).
You can get this patch here.
Thanks to kone191 for the news.
The excellent Flubba has released a new version of his Master System/Game Gear emulator for the Nintendo DS. This revision has quite a few bug fixes:
- Added R as FastForward.
- Fixed Bios handling on MD (Frogger proto GG2SMS works).
- Fixed \"Border Off\" for GG.
- Sprite collision is now \"On\" by default.
- Changed R as GG start to X as GG Start.
You can find this delicious nugget of emulation over on Flubba's site, NDSretro. You'll also find it within our S8DS page.
via TehSkeen (expletive deleted) ;)
The Yabuse Team has updated their port of the Saturn emulator to the Wii. Here's what you can expect from Alpha 8:
- add submenu of setting cartridge
- not compile high resolution version (highreso.dol) because of bugs
If you'd like to give it a try (keeping in mind it's Alpha and Saturn emulation is difficult) you'll find it here.
GX-Mod via TehSkeen
WolfMAME, the choice of speed runners and those interested in making movies of their gameplay has been updated. This update keeps it in sync with the latest changes to MAME.
If you're ready to make some MAME movies, you'll find the source diff and binaries over on the WolfMAME website. You can also find it mirrored on our WolfMAME page.
Mame Plus, the MAME derivative you know and love has been updated to stay in line with the latest MAME v0.135. Here is the changelog for this version (refer to the MAME changes for the things added/fixed in this new MAME revision):
- catlist v0.135 [s_bastian]
- updated Simplified Chinese list (0135_091101) [kof2112]
- [MAME] sync with 0.135 [Sword]
You'll find it over on the MAME Plus! website. If you look closely, you'll also spot it over in our MAME section.
A new version of this Sega SMS/GG emulator is available. These are the changes:
- Uses users home .osmose directory for saves and config file.
- Fix several code ambiguous parenthesis that make GCC 4.4 complain..
- Remove various debugging traces.
- Makefile few changes.
- Rewrite portable FPS calculation.
- Use a larger sound buffer since SDL 1.2.14 uses ALSA instead of OSS when
- possible and is more CPU intensive. This caused a big CPU load.
- Bug fix in the save state system:
* Cpu flags and flags copy weren't saved.
* Memory mapping was restored by fake writes into mapping register, which is wrong. Now pointed areas and bloc numbers are saved. Drawback: the previous save are not compatible with this osmose version.
- Defaut P1 A/B are mapped on W/V Key. This avoid virtual desktop changing while
- playing :) P2 A/B are now j/m
- inline a few methods for performance increase in FIFOSoundBuffer.
Download it at the project webpage. Source code will also be available here.
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